Post news Report RSS Phobos - Episode 2 release

The shuttle you were supposed to catch left you behind, stranded in Mars City. Your mission is to locate the missing agent Samuel Calloway. One way or the other. As you make your way through the base, you slowly start to remember things from your past.

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Episode 2 is finally here. We are really proud of what we have accomplished so far and we think that Episode 2 is better than its predecessor in all meaningful ways and measures. The second episode features 6 levels of varying sizes and way more combat than the first. The levels contain more puzzles and are - at times - harder to navigate. It has been a treat to develop the second episode of Doom 3 Phobos and we hope you will have as much fun playing it as we had building it.

Phobos - Episode 2 v.2.0


Gears


As work on Episode 2 became more and more test heavy, Episode 3 slowly became our new focus. When we released the first episode, we did not start from scratch on the second and the same applies for the third. We already have a really good foundation to work on, but it is really difficult to say anything of value about its release date. We will be doing our best to optimize the development time and complete it sooner rather than later, but there are no guarantees. Especially in the world of hobby projects.


Installation

Unpak the folder named ‘tfphobos’ into the root of your Doom 3 installation folder. If you have Episode 1 installed make sure to overwrite all files. Do not rename the folder.

Read the included readme.txt for further installation instructions and solutions to known issues.

Change notes
- Episode 2 has been added
- Door console in E1M1 no longer crashes the game to menu
- Updated all computer voice feedback with better effect
- Adjusted a lot of ambient and local ingame sound volumes in Episode 1
- Added autosave to E1M1_2
- Added autosave to E1M2
- Save game code has changed, which means all save games from version 1.0 no longer works in version 2.0
- You can now overwrite savegames
- Healthstation gui and sounds updated
- Bloom options now persist
- Replaced Samantha Miles in E1M1 and E1M1_1 with new model
- Replaced Samantha Miles portrait
- Re-enabled head bobbing
- Crawling in vents now plays footstep sounds even when you are crouched
- Replaced the first person view gloves with new and improved version
- Replaced the basketball with a new and improved model
- Replaced the FCE shotgun with new and improved model
- Raised armor protection values
- Decreased shotgun ammo cap, increased pistol ammo cap, decreased rocket ammo cap
- Updated inspection system to include a closer inspect mode to read and see objects

Hope you enjoy Episode 2. And as always, let us know if you experience any bugs.

We could really use some help spreading the word. So please share our mod wherever you can and please leave a review here on moddb. Thanks!

Take care out there!

Post comment Comments
SweetRamona
SweetRamona - - 5,114 comments

Awesome! 😺

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theredmenace_
theredmenace_ - - 258 comments

Awesome work

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SpecShadow
SpecShadow - - 684 comments

Glad to see your project released, had good time with the first episode, can't wait to play second one.

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Guest
Guest - - 690,434 comments

this is excellent work!

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doom2d
doom2d - - 10 comments

To developers:

In next mod version please
-Open all your map files in Notepad++
-Press Ctrl+h
-Replace all
"inv_name" "Armor Shard" to "inv_name" "#str_02919"
"inv_name" "Security Armor" to "inv_name" "#str_02918"
"inv_name" "Med Kit" to "inv_name" "#str_02917"

Many people still uses localized versions of Doom3 and your item names in map files looks very strange.
I can say same about
Ammo clip, bullets, shells and other.
Use #str_ codes for standart ingame-items.

p.s.
I translate all the text of your mod into my own language, while I have to correct a lot of things in your text so that the text already in the game does not need to be corrected several times.
I also don’t understand why the names of some npc are hardcoded almost into dll files, and some are written in the map files.
I've already redrawn over 80 pictures with text and translated a bunch of text in gui files and on maps, but some things like episode titles, npc titles, etc. are hidden in places where they cannot be translated. This spoils the impression of my translation)

And yes, you mod is very interesting to play.
Episode 2 is as good as Episode 1

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Bert_The_Flirt
Bert_The_Flirt - - 23 comments

I have Doom 3 BFG edition on Steam. I also have the purchased CD edition from 2004 and also the RoE expansion pack, but not installed on steam. Do I have to install Doom 3 naked with RoE then add this mod?

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geX Author
geX - - 271 comments

Yes. As explained in the file info and Readme

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Pyornkrachzark
Pyornkrachzark - - 13 comments

It's strange to see how little known this mod is in the community... any DooM 3 gamer will find it amazing!

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Arl.
Arl. - - 152 comments

Yeah, I wonder how can we get more visibility.

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Pyornkrachzark
Pyornkrachzark - - 13 comments

News remain on the home page of this website for very little time, in my opinion that's the point. There are many mods hosted and all receive the same attention and space.

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Guest
Guest - - 690,434 comments

how did i miss this coming out??

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Guest
Guest - - 690,434 comments

please release a mod where we can play doom 3 and roe with these gun mods and gloves with this nice animation?

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Guest
Guest - - 690,434 comments

Wow, this mod feels like a standalone AAA-game. Great work!

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