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I have been working on the mod alot, mainly in the coding and modelling department. Soon my skinner should have some great skins ready to show off, but for now, this is more of a features update: If I have never said it before, then sorry, but I have removed the sub-sides from the game. For the simple

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I have been working on the mod alot, mainly in the coding and modelling department. Soon my skinner should have some great skins ready to show off, but for now, this is more of a features update:

If I have never said it before, then sorry, but I have removed the sub-sides from the game. For the simple reason: the game has a set limit on objects, and with literally one thousand objects for one side, it would reach that limit for the second side.

But there is good news: the mod's code & models are going better than ever. I have coded many units, such as Sapper battle engineers, to American Commandos, to aircraft. Most code is done, just polishing up some of the code, and making the command buttons. Models are about half done for both the Shoudo and Nekoketsukei. Skins are at an all time low, but once I get them back, the graphics will be good.

Some features I have added are a new personal upgrade system: each units gets a few upgrades, such as better weapon, armor, flares, faster turrets, everything. It is bought on a unit basis, as in it wont effect all of your infantry. It may make you decide between building another soldier, to upgrading a whole group, its your call.

Last thing, is I have fixed an unknown problem, that has made the game lag up on all other computers in the household, but not in generals. I recommend if you want to run the V0.35, you get a ATI Radeon 9600 or better, or it will not run, even if all settings are turned down to the lowest.

The mod is making a silent progression to its release, so dont think it is dead, just there isn't much to show if it is just words in an .ini file, right?

---Dakatsu

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