We've usually done some general faction overviews for each faction, talking roughly about rosters and whatnot. For this release, I've decided to go a bit more in depth with additional videos showing off some of the stuff that's less conducive to a text update without it being 50 paragraphs long. In these videos, I'll go over all the major tech, roster and ability updates for each faction in 1.1, starting with the Pentastar Alignment and ending with a separate videos on the heroes.
This isn't replacing the other text faction profiles when we add factions (the Hapans will be getting their full treatment after 1.1's release), it's supplemental. I'll also be recording full playthroughs for Corey Loses.
In this video, we talk about some shuffling in the PA frigate lineup, the new capital ship abilities, potential Lucrehulk replacement, Naval Station Validusia, and some quick Veterancy & Upkeep system demonstrations.
Will there be the tech to see when ships are jumping around and approaching your planets?
There should be. PA had that tech in 1.0, and I believe I still saw the icons for that research in this video.
If only my galactic conquest saves would stop disappearing after it crashes with the exception error...
This comment is currently awaiting admin approval, join now to view.
so why is the Lucerhulk going away and what is replacing it?
There's not really a lore reason for it to have it, and other stuff in the roster already does the job better. The Secutor should really edge it out in most cases. We'll talk about its replacement when it gets replaced.
This comment is currently awaiting admin approval, join now to view.
Why is the Pentastar losing the Victory in the next release? I didn't see it in either the drydock or the tech trees.