Post news Report RSS Patch 1.4 - PRISM is live

Revision 1.4 PRISM update adds challenges and custom difficulty option.

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UNATCO HQ (First Visit):

  • The items taken from the bodies of the terrorists killed during the mission end are now visible inside the armoury like the UNATCO troopers say.

Chapter 3:

  • Fixed level transitions between Airfield and Hangar so you don't accidentally go to the wrong teleporter in Hangar.
  • Made all the terrorists in chapter 3 friendly after Paul tells them to stand down.

Brooklyn Bridge Station:

  • Added more detail to the upper level.

Ton Hotel (Second Visit):

  • AI is smart enough to disable the grenades outside Paul's room on realistic difficulty.

New York Majestic 12 Facility:

  • Added a pistol at the start to make it a bit easier.
  • Expanded armoury and placed the player's ammo inside.

Canals near Wan Chai Market:

  • Fixed John Smith not having a prototype nanosword on him on Biomod.

Tunnel near Wan Chai Market:

  • Can no longer open the 55655 door just by right clicking it. (Still breakable though)

Wan Chai Underground Mall & Lucky Money:

  • Added new music for inside the club.

Versalife Advanced R&D (Level 1):

  • Increased the volume of the WiB convos.
  • Made Maggie and Page not look at the player.

Chapter 9:

  • Friendly guards have new boot textures.

Dockyard:

  • Added key for the valve door that was missing.
  • Gate guards don't mind lockpicking if they know who you are.

Area 51 (Sector 3):

  • Added Helios' unused final infolink.

Area 51 (Sector 4):

  • Changed Page to stop mocking you if you complete the Tong or Helios missions, just like the Everett one.

Modifiers:

  • Can no longer gain infinite ammo from grenades on some modifiers.
  • Fixed a crash during Real Time UI if having the UI open when touching a teleporter.
  • Manhunt:
    • NPCs before chapter 5 will not mind you killing the Secret Service and will help you kill them at Liberty Island or at the Hangar.
    • Secret Service won't spawn within 16ft of the player.
    • Secret Service will attack the NSF.
    • Fixed Secret Service not respawning correctly on difficulties past easy.

Gameplay:

  • Added challenge system.
  • Added custom difficulty option.
  • Allowed NPCs break objects that the player is hiding behind in very rare cases.
  • Autosave now checks every second for a chance to save at the start of a level (for areas that immediately have an infolink).
  • Fixed Biomod's challenge system not working.
  • Fixed losing ammo when throwing a grenade or throwing knife when none spawns.
  • Fixed the AI not reacting to the light aug.
  • Looking at something with the binoculars displays the name of what you're looking at and its distance.
  • NPCs rubbing their eyes won't stop rubbing their eyes after a door opens.
  • Quickloading while dead or at the main menu no longer asks you to confirm.
  • Stunning an enemy who's rubbing their eyes now goes to the stunned state.
  • Normal only changes:
    • Augmentations now display their true level in the menu when synthetic heart augmentation boosts them (pre-boost level).
    • Augmentations can no longer be upgraded past level 3 if the player has synthetic heart augmentation.
    • Augmentations don't play the augmentation loop sound if they're a passive augmentation.
    • Augmentations that are upgraded now turn back on if they were on before the upgrade.
    • Fixed being unable to upgrade augmentations to their max level if they were on and being boosted by the synthetic heart augmentation.

Misc:

  • Added HDTP infolink icons.
  • Added an option to disable the hum of augmentations.
  • Added an option to disable the idle beeps from turrets.
  • Added an option to display the player's speed on screen.
  • Added grenade launcher to AllWeapons cheat.
  • Added new readme to the Help folder.
  • Added unique skinned weapons around the game.
  • Burp sound from soda now comes from JC instead of the soda.
  • Changed flamethrower fireball to unused texture.
  • Disabled NPCs looking at you if they are on fire, rubbing their eyes, or stunned.
  • Enabled lip syncing and blinking for NPCs who are either: dancing, sitting, waiting for someone, going to someone, running to someone, burning, avoiding a projectile, avoiding a character, backing off from a door to open it, opening a door, taking a hit, rubbing their eyes, dying, or falling.
  • Enemies no longer play their critical damage sound when stunned.
  • Fixed "Off to a Great Start" achievement being awarded just from picking Winslow up.
  • Fixed attacking friendly NPCs who had their heads turned to look at you keeping their heads turned after they turned hostile and attacked you.
  • Fixed being able to pickup used flares.
  • Fixed crashes when the game tries to play Revision music that is open in a media player.
  • Fixed crouch walk animation not working for HDTP JC in Biomod/Shifter.
  • Fixed item refusal for flares on carcasses.
  • Fixed sabot being referred to as 'mags'.
  • Fixed survival levels always saying they're in Paris.
  • Loading the main menu resets the game speed to normal.
  • Made cigarettes breakable.
  • NPCs who are rubbing their eyes continuously blink.
  • Randomized MJ12 troop faces.
  • Stepping on a fire hydrant now makes a metal sound rather than grass.
  • Upgraded flamethrower fire on walls from 32x32 texture to 128x128.
Comments
Geekysam
Geekysam

Cool

Reply Good karma Bad karma+2 votes
Kys
Kys

"Friendly guards have new boot textures."
Finally!

Reply Good karma Bad karma+1 vote
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