Post news RSS Patch 1.2 progress

Just thought i'd post the progress of the stress testing for 1.2 release....

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...I hit a few show stoppers when testing the mod live this week, most of those bugs have been fixed now, the core testing has to do with the addition of Vehicles + Dynamic Foliage on existing maps which increases the number of entities. Im having to test each gametype on each modified map with 31 bots in order to make sure all is ok.

I expect all to be tested by Friday evening then im packing the maps i have ready + mod and head for release. The other maps should follow shortly to probably be the last update for the mod.

I will be posting the list of fixes/additions/changes going into 1.2 tomorrow.

Thanks for your patience.

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