Post news Report RSS Patch 1.06

Deployable turrets, bugfixes, new animations and a new map!

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Sorry for the speedy patching, but we're just too eager to add in new things + fix stuff.


The main focus of this little update is turrets. You can now deploy turrets, that'll defend in a large radius where you deploy them. Try not to deploy them in open areas as they'll quickly get sniped from afar.

Full changelog below!

Features:
·	Added a round system, and map rotation
·	New map, 1w_ouroboros
·	Added turrets, both deployable and base versions. 
Deployables get destroyed from fire, base versions can be repaired

Gameplay:
·	Sword range increased by 25%
·	Sword “width” tripled
·	Sword hit-delay reduced by 60%
·	Hoplite damage doubled
·	Teleport uses 50% less energy
·	Teleport range reduced to 4096  units
·	Flamethrower damage increased by 1000%
·	Sprint-speed increased by 50%
·	Blaster firerate increased by 15%
·	Blaster damage reduced by 10%
·	Chaingun accuracy increased by 20%
·	Bullets do 75% less damage to destructables
·	Explosives do 100% more damage to destructables
·	Grenade launcher splash radius increased by 10%
·	Grenade launcher damage increased by 20%
·	Grenade projectiles now impact-detonate on models (generator etc.)
Bugfixes:
·	Flame grenades now ignite enemies.
·	Melta-Sword doesn’t ignite teammates
·	Flag REALLY doesn’t disappear when a player holding it disconnects
·	Added the generator model
·	Ragdolls should have the appropriate team colour
·	Generators now emit destroyed sounds
·	New blaster animations
·	New sword animations
·	New minigun world models

PATCH LINK

Moddb.com

Post comment Comments
Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Really impressed with how much work you guys done in such a short time.

Reply Good karma Bad karma+2 votes
Mr.Walrus
Mr.Walrus - - 5,806 comments

I love the turrets, especially the death/malfunction animation.

Reply Good karma Bad karma+2 votes
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