Post news RSS Parkasaurus Update #010 : None too Flashy

Over the last week we have made a lot of progress with the game adding some of the required nuts and bolts that aren’t always the most exciting aspects of a game to show off, but definitely vital to shipping a successful Early Access. . This includes translations, menu screens, option screens, and simple UI improvements to making a smooth gaming experience. Although, we ALSO finished our first pass on one of the funniest parts of the game: dinosaur breakouts

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Parkasaurus Update #010 : None too Flashy

Howdy there Parkasaurus Warriors! Turns out we should be arriving at Alpha3 this week, a bit behind schedule but not too bad. We also have evaluated the project and our roadmap and excited to provide a schedule update later this week.
Alpha Version 3 current milestone. This week!

Over the last week we have made a lot of progress with the game adding some of the required nuts and bolts that aren’t always the most exciting aspects of a game to show off, but definitely vital to shipping a successful Early Access. . This includes translations, menu screens, option screens, and simple UI improvements to making a smooth gaming experience. Although, we ALSO finished our first pass on one of the funniest parts of the game: dinosaur breakouts

Update 010 Topics

  • Chaos
  • Loading & Menu Screens
  • UI Improvements
  • Bonus : Exhibit Polish

Chaos

We had a fun time implementing dinosaur breakouts, and you’ll have a fun time trying to contain them. A lot of chaos happens when a dino breaks a hole in their exhibit. Some dinos are fairly chill and only want a hamburger, other dinos are less…chill, and have a taste for meat alright.  Question is have you hired enough park rangers to contain? Enough engineers to fix the damage? We’ll see.


Loading & Menu Screens

Option menu, main menu, loading menu : done done and done. Menus can often take a long time to implement but luckily these were not too painful. Check out our little loading screen – we had a good suggestion from our Discord that the dinosaur running on the globe should be randomly chosen, I think we’ll try to implement that.


UI Improvements

UI improvements are interesting because often they are only noticed when missing! I’m sure though all the Parkasaurus players will notice every detail we put in though because they’re the best. An example of a recent UI improvement is the destruction confirmation tool – if you’re destroying an expensive item in your park we’ll be sure to check in with you. Also don’t worry, destroying you dino with a tool is not possible.



Bonus : Exhibit Polish

Even during all these new additions to the game we had time to do a little terrain polishing. Check it out. (this is a slightly older pic, things look even better now!)


Parkasaurus Warriors!

The two of us are trying our hardest to get the Parkasaurus word out to the interwebz, and we see all of you helping out! Keep it up! Tell your teachers to Wishlist us, get your car mechanic to follow us on Twitter or get your neighbor to post about us on reddit or forums. Being a Parkasaurus Warrior is such a big help to us. Thanks. xoxo
Here are a few ways to follow us:
Steam
Discord[discord.gg]
Twitter
Mailing List[www.parkasaurusgame.com]
Facebook
Disclaimer: Any crazy features we write about might change by the Early Access version

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