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I've done several things here... Many weapons hard their Fire Offset and Model Position fixed... but the biggest updates are two new codes I've created. The first is related to the Volatile Ammo. Instead of shoting every visible targets randomly (as it was in Beta 9), they'll create a list of visible

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I've done several things here... Many weapons hard their Fire Offset and Model Position fixed... but the biggest updates are two new codes I've created.

The first is related to the Volatile Ammo. Instead of shoting every visible targets randomly (as it was in Beta 9), they'll create a list of visible targets and shot just one of them, randomly. Works very well... And I guess it's much more fair than the old method.

And the last one: I changed the projectile code. Every time a weapon fires it simulates a collision (trace function, just like instant weapons do), and returns the location of the collision to the weapon. This position helps to determine the rotation of the projectiles... so, what's up??? 100% accuracy shots! Finally I've fixed this, something that should be done in every single mod that uses projectiles...

Also, this code allows me to use a more complex aiming system. It means that now I'm able to determine a precision for each weapon, in every circunstance! I'll work a bit on this, making the mod more realistic, but of course, this option may be disabled through the mod menu.

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Darkness Author
Darkness - - 912 comments

The website has been updated... with 22 Screenshots and some misc info... Just make sure you check them:
Strategy-x.com

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arvey-Haynos
arvey-Haynos - - 175 comments

:O how do you manage to do all this

/me is shocked

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Darkness Author
Darkness - - 912 comments

I don't know... my "coding skills" are growing all the time... even when I don't manage to do anything! 8)

Oh, I've done a COOOOOL Sniper Trail, I'll post a screenshot soon... Just have to finish it and check if it's "bugless"... but is swwwweeet... :O

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