I've done several things here... Many weapons hard their Fire Offset and Model Position fixed... but the biggest updates are two new codes I've created.
The first is related to the Volatile Ammo. Instead of shoting every visible targets randomly (as it was in Beta 9), they'll create a list of visible targets and shot just one of them, randomly. Works very well... And I guess it's much more fair than the old method.
And the last one: I changed the projectile code. Every time a weapon fires it simulates a collision (trace function, just like instant weapons do), and returns the location of the collision to the weapon. This position helps to determine the rotation of the projectiles... so, what's up??? 100% accuracy shots! Finally I've fixed this, something that should be done in every single mod that uses projectiles...
Also, this code allows me to use a more complex aiming system. It means that now I'm able to determine a precision for each weapon, in every circunstance! I'll work a bit on this, making the mod more realistic, but of course, this option may be disabled through the mod menu.