A lot has happened with Off Limits since our last public media release dated September 2007, too much to go into a lot of detail, so I'll summarize as short as possible:
- We ditched the alien game play about a year ago and took the fun stuff we had and built a new game play out of it.
- Now the game is about two teams, who both have a Juggernaut as their main guy, he is linked to the spawn points that are located in the levels. When he gets killed during a match that team loses a spawn point giving the chance of the opposite team to capture that point. By doing this we created a moving battlefield that goes across an entire level. When there are no spawn left you lose. A more detailed description of the game play and all it's features will be announced at a later date.
- Tim Appleby was kind enough to donate one of his character models for our Juggernaut (he's the big guy with the minigun and the skeleton vision). So, big thanks to Tim!
- We also have a new level that doesn't feature vehicles, a nice change from the other Off Limits levels. It's been the main level we have used to playtest the past 3 months, and it's a really fun close combat level. So I'd like to thank Robert Briscoe for donating his level to us!
- As I said above, we are playtesting the shit out of this at the moment, and the development has been going forward by huge amounts and we are getting to the point where things are getting more and more balanced and it's become very immersive and fun to play. We are finally seeing the light at the end of the long dark tunnel!
- We will have four levels upon release: ol_styx, ol_russia, ol_downfall, ol_undersiege
The main reason we are doing a public media release is because we need some more dedicated playtesters who can play mostly on Sunday evenings 8pm GMT+1 (western europe), so if you want to help us out with feedback and getting things ready for release please contact us by registering on our forums and sending a personal message to Keats, who will sort you out.
Here are some screenshots of how the game looks at the moment (the Juggernaut vision is work in progress, I added a .psd screencap of how it will look once done as well at the bottom).
More information can be found on our website, for the latest news head over to our forums.
As always, stay tuned for more...
- Wesley Tack
Looking really great, you guys have done some excellent work.
Nuclear-dawn maps in this mod? Interesting... RIP ND :P
Those guys had it coming! 27 years of develpoment and nothing to give..
This mod actually lookrather interesting! Like the skeli-vision!
Just don't look how long we're in development then :D ( actually a little longer than ND :p )
sucks that nd is dead that map looked great!
The map will look just as nice in Off Limits ;p
And who ever said anything about ND being dead? Have they officially announced it...?
looks great! I can't wait to test it out.Oh a suggestion in juggernaut view, when you hit a person a cool thing to do would to see the bones break in the opponent.
Screens look awesome, can't wait!
P.S: R.I.P. ND.
WHAT?! Wow, its been a long time... great to hear from you guys again!
Damn. This looked really interesting until you took out the original gameplay mode. Looks like the storyline will have to be redone too (if there's even gonna be one). I might still play this mod when it's released, but my interest just dropped a few notches.
The old game play never was half as fun to what it is now. Not saying the old game play doesn't haven't potential, but it would have taken us 2 more years of development (we're already close to 6 years, that's quite enough). And with Source in the end it still wouldn't have been the way we wanted it to work. It was just over scoped for such a small team. Even Left4Dead doesn't do the wall running and ceiling running of the Hunter zombie, because it was probably too much work. But if you still "might" play this or not is up to you of course :)
The new gameplay direction still looks sweet. Good luck to you guys. :)
Do you accept people that are far away (Middle-East) and have a terrible internet connection (256k)? :P
Screens look great! Looks like a very professional mod!
Do you guys plan on release it with an FGD i think it's called so people can map for the mod?