Post news RSS NightFall Returns!

We've had quite an interesting time at Nigredo Studios recently. NightFall went under for a couple of weeks due to lack of motivation and the sheer scope of the project. However due to various outcrys from the community we have stripped the team down to core members and are carrying on. As you

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We've had quite an interesting time at Nigredo Studios recently. NightFall went under for a couple of weeks due to lack of motivation and the sheer scope of the project.
However due to various outcrys from the community we have stripped the team down to core members and are carrying on.
As you can see, we've made the move to a new host. The new website address is Nightfall.nigredostudios.com so make sure you update your bookmarks.
NightFall has now changed to an Episodic development model. The first Chapter, Initiation, is doing well. We decided to do this to keep motivation and focus in the team, and also to present the mod in a playable form to the public at an earlier date. Nearly all of the media in this update will feature in NightFall: Initiation.

To begin with for this update, we'd like to showcase 4 screenshots of Mess's map, Trainstation.
Trainstation 4 Trainstation 3 Trainstation 2 Trainstation

Next, we have some a skinned model of our Mustang vehicle, wonderfully done by Farles and Clarky
Mustang Render

The new, revised Rebel Compound maps, made by Zombie@Computer, who we regret to announce has departed from the team. We wish Z@C the best of luck in his future work.
Rebel Compounds Rebel Compounds 2

Finally, we have the de-classified military profile of one of our key NPCs, David Sangster.
Sangster Profile 3

This update also acts as an open request to anyone who is willing to contribute. As previously mentioned, we are down to our core members and as a result need to expand the team for NF to get back off the ground. Feel free to post your resume on our forums
Finally, we will leave you with the information that Nigredo Studios has extended a branch into the commercial videogames industry, by licensing the Unreal 3 Engine. You can read more about that project over at www.nigredostudios.com..
Make sure you hit our website for many more screenshots for this media release!
As always, make sure you drop into the forums to post your thoughts, ideas, or just for a chat with the community and devs.
It's good to be back!

Comments
methy
methy - - 1,221 comments

Nice going, it looks great!

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Zorrentos
Zorrentos - - 1,323 comments

Hurray!! U guys just made my day!! You are true gentlemens (gentlewomans?) who keep working!

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amckern
amckern - - 359 comments

:)

I just hope that we can please you

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patipolsatit
patipolsatit - - 14 comments

Good job

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JoeX111
JoeX111 - - 516 comments

Oh, thank god. If this one went under, I think all my hope in modding would go with it.

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SuperRad
SuperRad - - 828 comments

:wub:

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Larkuo
Larkuo - - 122 comments

isnt source beter and you know how it works and you can then get the unused hl2 models then for nightfall.

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Halloween4
Halloween4 - - 767 comments

OUTSTANDING, if it was up to me I'd give you an award for your mapping work.

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dethtoll
dethtoll - - 890 comments

so glad you guys decided to keep going. it really ruined my day when i found out you were canning nightfall; but if episodic saves you, run with it! best of luck to you all.

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Alone_In_The_Dark
Alone_In_The_Dark - - 791 comments

Fewh, thought you were dead.....*heart attack*

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Piuneer
Piuneer - - 1,170 comments

this is one of the best mod news posts i've ever seen. I loved the whole thing. I commented on almost every new screenie.

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Leedeth
Leedeth - - 476 comments

Impressive. :)

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Wraiyth Author
Wraiyth - - 483 comments

gtaiiilc: Unreal 3 is for a commercial project, and we're using it because its better than Source.

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