Post news RSS Night Terror Positions Open

I would like to announce that I have positions available for work on the mod. If you are a talented individual who would like to do some work for this mod and work as part of a team, please contact me.

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Level Designer

I am interested in a talented level designer who would like to design a driving section that will take places at the begging of the mod. The driving section takes places as the player is driving up the mountain through the surrounding forest to make his way to the facility. The player may be driving on sealed or dirt road and may encounter basic obstacles that he has to dodge such as obstructions or pools of water or encounter abandon structures such as houses or tunnels. For more details please contact me at

Level Designer

I am interested in a talented level designer who would like to design high quality interior spaces. This section of the mod takes place after the player descends deep into the facility via elevator. The interior spaces will resemble the mine type of environments from Half-Life 2 Episode 2. The players goal is to restore power to a certain part of the facility before venturing back through the level and back up the lift, this must be kept in mind when designing this section. . For more details please contact me at

Character Modeler/Animator

I am looking for a talented character modeler who would like to design the player's model which will be used during the in game cinematics. It is also desirable if you poses animation skills as animations may be required.

Future Positions:

*Voice actor required to voice the player

And just in general, if your talented in any field and are passionate about what you do and would like to contribute to Night Terror in some way, please contact me at, I'd love to talk to you.


I'll see what I can come up with.

When I'm done i'll email you.

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aaron_da_killa Author

Alright, sure. Feel free to show me some wips so I can give you some feedback and such. If you need any basic static props I can make them.

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