Good day! It's been a long time since the last publication out here. In this regard, we apologize and present you the latest news at the moment.
Being able to consume food, you won't be limited to just canned food "Tourist's Breakfast". The video presents new types of food supplies and options for interacting with them. The player’s eating now takes some time, and the process of using a food item can now be traced by indicators. We also present to your attention a render of the low-poly model of the forest bloodsucker.
A “Forest Bloodsucker” is the largest, but the least aggressive subspecies of this type of mutants. Its underground and marsh brethren, living in more severe conditions, will have a less impressive physique, but a much more obstinate temper.
The model was created according to a previously published concept, but there are some differences between them. Since, our concept art of mutants and the models themselves are executed by the same person, thus design improves and stays true to its original concept design, all the way up to fully texturing the model.
Concept, Sculpting, Texturing, Render – konhis
Retopology, Unwrapping, Texture Baking - Roman Prusakevich
By the way, If you can’t wait to see fresh Ray of Hope’s development content, you could always visit one of our developers' ArtStation pages. Mostly, because individual works appear there more often, as opposed to the time it takes to gather and publish all information into one coherent dev’s blog.
We're also looking for moderator who would lead the English-language resources, such as ModDB, Patreon etc. Anybody who's interested, please, contact us via PM. The main requirement is knowledge of both English and Russian languages.
Our discord server
Artstation.com - Mikhail "konhis" Sidorenko
Artstation.com - Alexei "redoxer" Oupornikov
Artstation.com - Alexey Kolpachkov
Artstation.com - Roman Prusakevich
When I got the notifications and I saw RoH - my heart came out of my throat.
haha exactly!
Side-car motorbike :D
Blooksucker looking great too
God. What engine is used? It's heavy modified XRay or another else? This is amazing
It is still XRay. I couldn't believe it either, this is just unreal (no pun intended). They really had to modify a lot, I presume.
IMO they don't need to modify a lot, the latest version of Xray ( I think 1.6) used on the third game Call of Pripyat has a full dx11 render, with tessellation support and all, it is still capable of making pretty impressive graphics.
Nice to see news about the MOD ! good work !
Man, the day this comes out I'm gonna have to quit my job. Err I mean: quit Life...
IT's ALIIIIIIIIIIVE!!!
Looking alive and great. As a side question, can we keep empty bottles and use them for money or a weapon/distraction?
Don't get too exited dudes, this is mostly old material.
great work you deliver there!
the whole thing will be very good for sure
"Greetings Leos45 from german Fanpage Roh-Online.Eu "
ok how can i download this i cant find the file please help me im new to this.
It's in progress, you can't do that yet
Oh finally exciting
Does Stalker 2's development affect the development of RoH in any way?
The UI looks awesome, as do the models, nice work!
This is great and all, but so far everything shown has nothing to do with a large open world multiplayer game running on modified xray-engine.
The majority of us just want to play STALKER coop with friends, we don't need all these fancy animations.
Damn they better hurry up!
Those bloodsuckers looks like a lovecraft creature... i like it :D
Amazing. I really like the more "human-like" look of the bloodsucker, and the more down-to-earth boar. Everything is just perfect.