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Happy New Year and decade, everyone!

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Today we will tell you about the future of the project, our plans and achievements.

Currently we’re working on two main things:

1 - Expanding and improving Part One:

  • Restoring cut maps;
  • Expanding existing locations;
  • Final pass on the improvement of all maps;

2 - Developing the Part Two.


I'm happy to introduce you the Cyvo’s work, the legend of last year, who created the Damocles mod for Black Mesa. It’ll be no exaggeration to say that this person inspired us to continue developing the mod, we want to say a special thanks to him.

After November release, he helped us improve some of the locations presented in the patch, and also at the moment he created the extensions presented here in this article.

We do not forget about users who love the original Azure Sheep, so we want to return some of the cut locations into the Part One, as well as balancing between all fans of the Black Mesa, to show something amazing.

Walking to Inbound

Walking to Inbound


But that's not all. While the work on the first part is boiling, we’re not forgetting about the Part Two. Thanks to new users who have joined our team, we have the opportunity to work in all directions at the same time.

Azure Sheep: Part Two

Currently, we are trying to find a balance between all the components of the mod. We want to satisfy all users, as well as give new team members the opportunity to implement their ideas. Please remember: our mod is created primarily by fans of Black Mesa, and for fans.

Our team exists to unite everyone under the idea of Azure Sheep so let me remind you, anyone can participate in this project, the main thing is your desire and at least your basic skills.


Now let us turn to our internal affairs. Not so long ago, we created a post about fundraising, and it caused a wave of negative comments. It was a necessary measure. The main thing is that you heard and supported us, at the moment most of the necessary amount has already been collected and it will be used to create things as great and interesting as BM’s Xen. Now we have greater plans for the development.

Everyone who supported or will support us on our way, will be added to the titles of this project, you’re the part that supports this project. We really appreciate that.


Well, we hope there wasn’t too much text, and we answered a lot of your questions.

Happy holidays to all of you!



Links

You can join and chat with us on Discord and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective Patreon


Your support really matters to us.




HECU Collective


Post comment Comments
wmf776759
wmf776759 - - 472 comments

Happy new year!

And amazing work, always.

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LeoJFC
LeoJFC - - 752 comments

Good article!

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BlackPriest_HECU
BlackPriest_HECU - - 272 comments

Friends, I want to say that we need your opinions. There are reasons for this. We want to know how you perceive extensions not related to the original part. And also what can you say if we return the main character to sector C? (In the original, this seemed to us not enough)

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hecumarine
hecumarine - - 310 comments

Great news! I am very happy for you, that all worked so well for you with development and that it will continue now with doubled force. Good luck!

My opinion: if the content is good and plays well, I see no problem with additional locations not present in the original mod.

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sixcentgeorge
sixcentgeorge - - 298 comments

nice post.. the images are looking good.. one thing i think is missing : a higher level of lights ..[ that looks too dark ] . Damocles mod and his author are also looking very good and hard worker [ like the mod leader : BlackPriest ] ... but the idea of downloading 1.8 Go for a game that i am not sure to be able to run..is not very exciting... i do not understand why the user has to do some folders moving.. plus with the experience of your mods... [ i feel like i am wanting to hide myself for not going at the doctor or school ..or Marriage..] i mean you should first give us the update to play with your mod that we can download here : the part 1 with patch 1.. . the other points is that you use to much the "hammer" , and you do not create any monster..
like your friend 'mod damocles or in others game like the prey [2] [that is closer to original half-life than the original prey.. , because of the design and the space base for hl , and far from prey because there were no "spirit world" ] you are able to create very very complicated maps with very hard architectures but NO MONSTERS.... like i said a lot of times at black mesa team : to use all available monsters offered by hl2 ... and may be ask at others team like those making opposing force source : if they can give some..as well as maps having parts they "recreated". if you take a time to re check your post.. you present it a little like black mesa did during years.. with pictures of hl .... but as you "work" for black mesa , you should use pictures of black mesa... [not only azure sheep for HL]... [ may be 50/50 ..one with a view of azure sheep and one of [operations] black mesa.. ] happy new year.. have fun making this game

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8000guangtou
8000guangtou - - 14 comments

Damocles mod's game bugs and difficulty make me sick. I don't support or even tolerate your comments.

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Mrksmt9
Mrksmt9 - - 888 comments

WOW, awesome.

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X-Ray.
X-Ray. - - 980 comments

Oh my. Excellent work!

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Robopunch
Robopunch - - 18 comments

Looks amazing guys! Can't wait to play part 2 :D

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