Progress is coming along great, we have been reading your guys comments and they are really keeping everyone on the team pumped up and excited to keep showing new stuff - so here goes.
Today I wanted to feature another new environment we are working on; our desert environments. I don`t want to give away any secrets from our singleplayer storyline just yet, but a decent portion of our game will take place in these types of areas. I asked Mike to throw us together a couple buildings and sidewalks, and this is the result of his work. We are not done yet - we just brought Rory on board as an environmental artist to help speed things up, we have a ton more environment art in the pipeline. We will definitely be showing that to you guys in the near future!
In the meantime, take a look and let us know what you think.
Those of you keeping close tabs on this project might notice two new units in this picture. The large structure is your standard infantry Barracks, ready to equip your soldiers with the latest and greatest equipment.
The second new unit is the Light Recon Buggy. This is a pretty cool unit because it is cheap, fast, but very versatile. This thing can come outfitted with a standard machinegun, an anti-aircraft rocket launcher, or even a small flamethrower perfect for incinerating small buildings and enemy soldiers. Here is a concept piece of this unit below. Artwork, as always, by the talented Michal Kus.
Thats all for now, hope you all like the latest stuff. Comments and thoughts (good or bad) appreciated!
- Your Devs
I shall call it... The Fox!
Seriously, this mod looks like Command and Conquer going back to it's roots. Without all of the time hopping and past changing and alien material of course haha.
Tracked!
looks very nice done
Your work looks incredible! I like the art style, very much, and I anticipate seeing what the storyline is.
Now, admittedly, I do not have Starcraft 2, and part of the reason for that is because I was under the impression mods like this weren't actually possible, or are at least impractical. For example, one mod I was looking forward to (https://www.moddb.com/mods/galaxy-at-war) is sort of on hiatus because according to them a total conversion mod won't really work at the moment.
What are you guys doing to get around these limitations, or are they actually there?
They aren't really there, alot of Devs just are claiming it so they don't have to do actual work. :P
I find that a little hard to believe. Any link to information on that?
Thanks for the feedback! To answer your question, we have a couple workarounds. Yes there is the upload limit which essentially means right now, this mod cannot be played online. We are basically working in good-faith, assuming that Blizzard will lift these restrictions once more and more total conversion mods start to pop up.
Secondly, there is still single player. If played locally on your machine, there is no upload limit. The single player missions against the AI still work just fine :)
Ahh, I see. Thanks for letting me know! I did not have the knowledge that you could at least have single player mods. Will be definitely watching your progress. :)
Amazing, I'd say this is a totally new (and great looking so far) game instead of a SC2 mod if I didn't know better. I mean, this is actually a mod right? :/ Or do you have some kind of engine license?
This mod looks awsome, I realy hope you guys(girls) will finish this.
Keep it up:)and thank you allready;)
Awesome work guys, just a few questions. How are you getting around the 10 meg limit for publishing your mod? And also the last I checked no new races could be added. You can create a new race of course, but using that in the editor prevents your mod/map from being published. I'm curious because I'm interested in working with the galaxy editor, myself.
Well we aren't really getting around that upload limit. For the time being, we are only testing our custom art in singleplayer. Same thing with the races, we haven't uploaded to Bnet for that same reason.
We are essentially working with the assumption Blizzard will fix these issues. This mod is still pretty far from release, and we are hoping by the time we are release ready, these issues will be resolved.
Thank you for the reply, I was hoping maybe Blizzard had worked those issues out. Oh well, keep up the good work.
Looks great. Really looking forward to seeing this progress
COOL