Currently, it seems some asset formats have been changed within the new patch. (As stated by jonwil)
So making the mod playable in 1.11 needs some whole makeover reworking, which would take time.
The mod can still be played because it prompts the game to play into 1.10 settings.
And I've been sick for the past week, so the project will be on hold for now. At least until the new SDK version is released.