Post news RSS New Overgrowth a145 video devlog

HD video demoing new features including more detailed blood effects (cuts, stabs, drips), blood texture has anti-aliasing and mipmapping, can exit back to main menu to load different levels, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Can exit back to main menu to load different levels
- Retry/continue menu after victory
- More detailed blood effects (cuts, stabs, drips)
- Blood texture has anti-aliasing and mipmapping
- Config setting to print key presses
- Fixed deleting attached characters and weapons
- Fixed multiple characters grabbing the same weapon
- Held weapons don't sparkle

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Hayst - - 250 comments

Mark my words Overgrowth is going to get the "Best Blood Effects Award" the year it comes out.

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nosfer4tu - - 1,378 comments

Agree. These blood effects are the best i've ever seen.

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KEEP_IT_UP! - - 1,444 comments

true! +1 for you two - i ask myself why no other game came up with some similar effects till now, the stab blood effect (whole) looks so real its almost creepy :D

awesome work @ dev's.

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Daye_Williams - - 29 comments

a true sequel..this is..(loll everytime I watch one of the devlog vids I boot up Lugaru)

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Flash112 - - 1,218 comments

The blood effects... @_@ cool!

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Newbez - - 480 comments

i'm hyped for this game :)

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SPTX - - 324 comments

That's great.

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Scorpionov - - 977 comments

the blood effects are so cool keep up the awesome work

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SPY-maps - - 2,909 comments

everyone has already said it;


never seen something that accurate before in a game qua blooding!!


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JohnYukon - - 99 comments

This will be a remarkable technical feat and a fantastic game, I remember watching this game in it's early stages of pure skeletal meshes and displacement maps, now I want to preorder more than ever.

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Bluedrake42 - - 574 comments

wow the blood actually makes me squeamish 0.o
And I play a lot of gory games

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Coloc - - 66 comments

I can smell Watership Down inspired levels when this come out.

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xhunterko - - 41 comments

Did not look at rabbits the same way after seeing watership down as a kid. To this day, the very mention of the movie makes me twitch.

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xhunterko - - 41 comments

Oh my, more blood. You know, for those of us squeamish about the stuff, you could add different colored or rainbow colored blood. At least faces aren't exploding on me when I try to watch one of these. (a freind reccommended a fallout trailer, didn't get past 25 secs of exploding body parts)

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rocketmanj2 - - 49 comments

hey what about blunt weapons does it leave impact wounds or something along those lines?

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BluishGreenPro - - 534 comments

Absolutely amazing progress on that blood effect!
I still say the blood should not look so shiny. Correct me if I'm wrong, but doesn't blood-soaked fur look a bit more dark and non-reflective?

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Assaultman67 - - 848 comments

Has anyone seen that one episode of "The Venture Bros." where Brock Sampson is "preying on the enemies fear" by running around naked covered in the enemies blood? I have a feeling there are going to be moments like that in this game. (lol)

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Robbinnie - - 2 comments

I always hated games with fake blood effects...
So im very excited about Overgrowth!!

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Modd2erLover - - 70 comments

This game is going to be amazing with such in debth wounds... I can imagine I won't get bored by simply fighting over and over.. I didn't in GTA IV where I just like to hit peds and see them fall since years :) I still do it, this if it'll be modable it's going to be amaazzing! Screw the haters

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AlekZanDer - - 2,695 comments

All I'm wandering now is how much calculating power will be required for this game to run...
But this is some great stuff.
Hmmm... The story line of this game is currently:
a) Not in development
b) Not started
c) Secretly developed

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