Post news RSS New Overgrowth a116 video devlog

New features including an initial guard voice test, parallax scene and play camera animation, new heavy footsteps for wolf, jumping on alternate legs, and more!

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Initial guard voice test
- Ctrl-o to load parallax scene and play camera animation
- New heavy footsteps for wolf
- Fixed problem with weapons with tangent normal maps
- Can import and play back Blender camera animations
- Editor camera exposed to scripting
- Sound label display to display all sound paths
- Jumping on alternate legs
- Loading and displaying parallax scenes with depth sort

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Paxton - - 394 comments

FEE FIE FO FUM. Sweet, new sounds week.
Now all we need is some cool...Other stuff.
I dunno, Overgrowth basically looks like one of the best things ever.

Reply Good karma Bad karma+7 votes
wolfbrother9393 - - 98 comments

That's awesome! Who did you get to do the voicework for the rabbit guard? Is it stock stuff you downloaded online... or is it David??

ZOMG! Easter Egg Idea --> Place a rabbit in the game that's David!! Hr can be ridiculously overpowered and talk to the player while he's beating him up!

Reply Good karma Bad karma+1 vote
Biohazardoz - - 113 comments

Very Nice. Rabbit is funny).

Reply Good karma Bad karma+1 vote
Yronno - - 837 comments

I always love these videos. Nice additions.

Reply Good karma Bad karma+1 vote
Kamikazi[Uk] - - 1,412 comments

Looking good :D. Some more nice features again.

Reply Good karma Bad karma+1 vote
valatmir - - 413 comments


Reply Good karma Bad karma0 votes
Hell_Diguner - - 3,645 comments

Suck it up and just buy a decent computer.

Down with the consoles.

Reply Good karma Bad karma-2 votes
xalener - - 1,605 comments

I don't think he's the one who needs to suck it up.

Reply Good karma Bad karma+1 vote
ExoticTofu - - 425 comments

I think that for the wolves you should actually blend wolf sounds/growls over traditional voice acting. That might achieve a nice effect.. i mean, i dont think you would be intimidated by a rabbit squeaking as it attempted to punch me in the face. Obviously wolves are much bigger than rabbits, so they should sound more intimidating as well :]

Reply Good karma Bad karma+2 votes
janpec - - 211 comments

What exactly is parallax animation?

Reply Good karma Bad karma+1 vote
Hell_Diguner - - 3,645 comments

Create multiple 2D image layers, and pan/zoom them around to create the appearence of 3D movement.

Reply Good karma Bad karma+1 vote
JerreyRough - - 16 comments

There better be one that sounds like Peppy from Star Fox (and/or allow us to import our own enemy/friendly sounds).

Reply Good karma Bad karma+1 vote
Dra6o0n - - 534 comments

I noticed that Wolfire didn't exactly specified a "recommended" system requirements to handle alpha... For some reason I think until it is optimized, the requirements are a bit higher than you would think.

Reply Good karma Bad karma+1 vote
nado - - 63 comments

an mmo in this universe would be really great imo

Reply Good karma Bad karma+1 vote
xalener - - 1,605 comments

"lucky shot"

No. **** that. NO.


Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.