Post news RSS New Overgrowth a116 video devlog

New features including an initial guard voice test, parallax scene and play camera animation, new heavy footsteps for wolf, jumping on alternate legs, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Initial guard voice test
- Ctrl-o to load parallax scene and play camera animation
- New heavy footsteps for wolf
- Fixed problem with weapons with tangent normal maps
- Can import and play back Blender camera animations
- Editor camera exposed to scripting
- Sound label display to display all sound paths
- Jumping on alternate legs
- Loading and displaying parallax scenes with depth sort

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Comments
Paxton
Paxton

FEE FIE FO FUM. Sweet, new sounds week.
Now all we need is some cool...Other stuff.
I dunno, Overgrowth basically looks like one of the best things ever.

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wolfbrother9393
wolfbrother9393

That's awesome! Who did you get to do the voicework for the rabbit guard? Is it stock stuff you downloaded online... or is it David??

ZOMG! Easter Egg Idea --> Place a rabbit in the game that's David!! Hr can be ridiculously overpowered and talk to the player while he's beating him up!

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Biohazardoz
Biohazardoz

Very Nice. Rabbit is funny).

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Yronno
Yronno

I always love these videos. Nice additions.

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Kamikazi[Uk]
Kamikazi[Uk]

Looking good :D. Some more nice features again.

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valatmir
valatmir

I WANT IT FOR PS3 NOW :P

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Hell_Diguner
Hell_Diguner

Suck it up and just buy a decent computer.

Down with the consoles.

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xalener
xalener

I don't think he's the one who needs to suck it up.

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ExoticTofu
ExoticTofu

I think that for the wolves you should actually blend wolf sounds/growls over traditional voice acting. That might achieve a nice effect.. i mean, i dont think you would be intimidated by a rabbit squeaking as it attempted to punch me in the face. Obviously wolves are much bigger than rabbits, so they should sound more intimidating as well :]

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janpec
janpec

What exactly is parallax animation?

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Hell_Diguner
Hell_Diguner

Create multiple 2D image layers, and pan/zoom them around to create the appearence of 3D movement.

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JerreyRough
JerreyRough

There better be one that sounds like Peppy from Star Fox (and/or allow us to import our own enemy/friendly sounds).

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Dra6o0n
Dra6o0n

I noticed that Wolfire didn't exactly specified a "recommended" system requirements to handle alpha... For some reason I think until it is optimized, the requirements are a bit higher than you would think.

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nado
nado

an mmo in this universe would be really great imo

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xalener
xalener

"lucky shot"

No. **** that. NO.

DO NOT.

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