Post news Report RSS New maps for generals cold war crisis included 62 maps + new side AirGeneral USA

First of all, this service pack is for all CWC fans, who have completed all 100 missions and want new battles. This package includes a new side - the General of the United States Air Force, and a set of 62 cards that can be played by the forces of generals CWCruGeneral and CWCusGeneral vs. AirGeneral USA.

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New maps for generals cold war crisis included 62 maps + new side AirGeneral USA

General description of this addon
=================================

1 - Purpose of addon

First of all, this service pack is for all CWC fans,
who have completed all 100 missions and want new battles.

Hill Highway V100

This package includes a new side - the General of the United States Air Force,
and a set of 62 cards that can be played by the forces of generals
CWCruGeneral and CWCusGeneral vs. AirGeneral USA

AirGeneral CWC

New 62 Maps

AirGeneral CWC 3

The difference between the AirGeneral USA general and the usual CWCusGeneral general:
---------
1.1 Buildings
---------
Drop zone
CWCusGeneral - Rank I
AirGeneralUS - after construction of the StrategyCenter

BaseDefenseStructure
CWCusGeneral - Anti Infantry Emplacement: Mortar
AirGeneralUS - AmericaFireBase
--------
1.2 Infantry
--------
Sniper
CWCusGeneral - Rank I
AirGeneralUS - Rank II

Green beret
CWCusGeneral - Rank I
AirGeneralUS - after construction of the StrategyCenter
--------
1.3 Vehicles
--------
M998 TOW
CWCusGeneral - Rank I
AirGeneralUS - Upgrade_AmericaTOWMissile

M113
CWCusGeneral - Rank I
AirGeneralUS - Upgrade_AmericaSentryDroneGun

M60A3 Patton
CWCusGeneral - Rank I
AirGeneralUS - after construction of the StrategyCenter

M48 Chaparral
CWCusGeneral - Rank III
AirGeneralUS - after construction of the StrategyCenter

M109A2 Paladin
CWCusGeneral - Rank III
AirGeneralUS - after construction of the StrategyCenter
--------
1.4 Airforce
--------
UH-60A Blackhawk
CWCusGeneral - Rank II
AirGeneralUS - after construction of SupplyCenter

AH-64A Apache
CWCusGeneral - Rank IV
AirGeneralUS - after construction of Airfield

F-16C Fighting Falcon
CWCusGeneral - Rank II
AirGeneralUS - after construction of Airfield

F-111F Aardvark
CWCusGeneral - Rank III
AirGeneralUS - after construction of the StrategyCenter

A-10A Thunderbolt II
CWCusGeneral - Rank IV
AirGeneralUS - Call AmericaJetA10Thunderbolt

F-117 Night Hawk
CWCusGeneral - Call In Support
AirGeneralUS - after construction of Airfield

1.5 General scheme of replacing Airforce General units
to similar CWC units to maintain the balance of the parties:

America Infantry Missile Defender = Heavy Grenadier
America Infantry Pathfinder = Sniper
America Infantry Ranger = Rifleman
America Jet A10Thunderbolt = A-10A Thunderbolt II
America Jet Aurora = F-111F Aardvark
America Jet B52 = B-52 Stratofortress
America Jet CargoPlane = C-130 Hercules
America Jet Raptor = F-16C Fighting Falcon
America Jet SpectreGunship = AC-130 Spectre
America Jet StealthFighter = F-117 Night Hawk
America Patriot Battery = Chaparral
America Tank Avenger = M48 Chaparral
America Tank Microwave = M60A3 Patton
America Vehicle Chinook = UH-60A Blackhawk
America Vehicle Comanche = AH-64A Apache
America Vehicle Dozer = M998 Pioneer Jeep
America Vehicle Humvee = M998 HMMWV
America Vehicle Medic = M939 Truck
America Vehicle Tomahawk = M109A2 Paladin

1.6 List of units with dual purpose:
1.6.1 AirF_AmericaInfantryMissileDefender
knows how to shoot missiles at aircraft and tanks,
therefore, to maintain balance, he has a double set of weapons:

FIM-92 Stinger MANPAD

M72 LAW RPG

1.6.2 AirF_AmericaVehicleMedic
knows how to heal infantry and equipment,
therefore, to maintain the balance in the truck body
M939 Truck
how on mission CWCusMission01 put a repair kit + first aid kit

1.7 Action of updates for the AirGeneralUS:
Upgrade_AmericaAdvancedTraining
all units get new ranks twice as fast

Upgrade_AmericaCountermeasures
all aviation receives protection from air defense missile systems

Upgrade_ComancheRocketPods
helicopter AH-64A Apache
receives anti-tank missiles

AirF_Upgrade_StealthComanche
helicopter AH-64A Apache
may include stealth mode for AA defenses

Upgrade_AmericaRangerFlashBangGrenade
shooter receives grenades

Upgrade_InfantryCaptureBuilding
infantry can capture buildings

Upgrade_AmericaTOWMissile
M998 HMMWV
receives anti-tank missiles

Upgrade_AmericaSentryDroneGun
M113
gets a machine gun

Upgrade_AmericaCompositeArmor
M60A3 Patton
gains additional armor enhancement

Upgrade_AmericaLaserMissiles
F-16C Fighting Falcon
receives anti-tank missiles

1.8 Completely removed from AirforceGeneral code:
1.8.1 All laser protection systems as inconsistent with the principles of CWC realism
1.8.2 Removed all types of combat and repair drones, as they do not correspond to the principles of CWC realism.
Only one left, for observation purposes,
update buttons are left for compatibility with the ZH version ...

2 - What has changed in the CWC code for balance with AirforceGeneral:
---------
2.1 Buildings
---------
2.1.1 - Destruction power of the AuroraBomb
is 1500 , so that the enemy does not destroy the entire base after
the first air raid, the minimum strength of structures was raised to 1550 ...
2.1.2 - AI is not fun to play against weak players,
AI conducts its attacks on 3 levels of difficulty:
2.1.2.1 the enemy did not build the SupplyCenter
2.2.2.2 the enemy started collecting resources after building the SupplyCenter
2.1.2.3 the enemy has built the StrategyCenter

so as not to keep the AI waiting,
two additional buildings have been added to the CWC:
SupplyCenter
collection of resources with the help of convoy trucks, in the convoy no more than 3 trucks

StrategyCenter
strategic center so that it does not look like a completely empty building,
added the ability to call AWACS planes - A-50 Mainstay + E-3 Sentry
--------
2.2 Vehicles
--------
To protect against the domination of aviation, the air defense has camouflage nets:
CWCruGeneral
------------
ZSU-23-4 Shilka
BRDM-2 SA-9
SA-11 Gadfly
SA-10

CWCusGeneral
------------
M163 PIVADS
M48 Chaparral
--------
2.3 Airforce
--------

2.3.1 All aviation CWCruGeneral + CWCusGeneral receives parachutes to rescue the crew
2.3.2 All Russian pilots and winged infantry (VDV)
En.wikipedia.org
receives spare parachutes ...
-------
2.4 Faction
-------
Added United Nations faction
En.wikipedia.org
UN
The purpose of this faction:
2.4.1 - Transport aircraft, after the construction of the strategic center, can deliver UN cargo,
but these aircraft do not have (IFF) and can be shot down by air defense
2.4.2 - The main delivery of goods is carried out by UN transport helicopters,
on which the system (IFF) is installed, so the air defense systems do not react to them
2.4.3 - When a US plane is shot down, UN observers
mark the coordinates of the fall and transmit them to the UN helicopters
2.4.4 - If there is a free UN helicopter, it is sent to rescue the downed US pilot
and delivers it to the base.
2.4.5 - If UN helicopters do not pick up downed pilots,
then it can be done by the trucks of the convoy ...
----
2.5 Rank
----
2.5.1 Russian General CWCruGeneral
gains access to aircraft only at level 3,
therefore, the rank system has been increased by two more levels:
Rank6
elite attack helicopter Mi-28 Havoc
En.wikipedia.org
30mm cannon
Unguided rockets - NAR S-13
Guided missile - ATGM 16 pcs
Air-to-air - Igla-V rockets 16 pcs
Equipment for jamming radar stations and IR missile heads

Rank7
SA-10 Grumble
delivery to a specified point using transport An-124 Condor,
delivery order is made at the airport by calling a transport plane

2.5.2 Thus, for the Russian general CWCruGeneral
there are 7 levels at which it can repel attacks from AirGeneral USA aircraft:
Rank I
------
Anti Air Soldier (9K32 Strela MANPAD)
ZSU-23-4 Shilka
BRDM-2 SA-9

Rank II
------
Anti Air Bunker (SA-6 batteries)

Rank III
------
MiG-29S Fulcrum-C
SA-11 Gadfly

Rank IV
-------
Su-27S Flanker-B
T-80UK

Rank V
------
long-range aviation
Tu-95MS Bear-H
Tu-160 Blackjack-A

Rank VI
------
Mi-28 Havoc
anti-helicopter weapons

Rank VII
------
SA-10 Grumble

3 - The difference between the addon and the original mod V480DE
============================================
3.1 Visual indication of the operation of the Russian dozer CWCruDozer (UAZ-469)
3.2 Visual indication of ZSU-23-4 Shilka radar operation

3.3 Simplified deployment scheme for air defense SA-11 Gadfly

CWCruSA11 Camonet

CWCruSA11 FortTank

3.4 When placed in a Ural-375D tank bunker, it can give target designation to air defense systems

CWCruUralRadar FortTank

3.5 When placed in a T80UK tank bunker, it can use Shtora Anti Missile Defense

CWCruT80UK FortTank

3.6 Since our potential allies and adversaries use identical US military equipment,
Forced color-coding of sides introduced for all AirGeneralUS combat units ...
3.7 Since the General of AirGeneralUS (AI Generals Zero Hour) does not even know about the existence of fuel,
so that the enemy's equipment does not stand idle at the base, when the oil rig is captured, a bonus is given in the form
one barrel of fuel
3.8 Generals' logos have been changed to identify generals and their specializations
with the view of their main type of troops
3.9 Changed camera settings for better observation of air battles
3.10 To allow the enemy to build a base on small maps and in mountainous areas,
conditions for starting construction have been changed
3.11 Due to the large amount of aircraft in the air, the ParticleCAP parameter
set to the maximum available value for this engine
3.12 Disabled primary intro screen for fast loading

4 - Notes:
4.1 - Creating balance is a very long and very delicate matter,
we tried to approach this issue very carefully,
without changing the original perfectly tuned balance in CWC
4.2 - To combat the main offensive weapon AirGeneral (invisible)
made small adjustments to their detection range ...
4.3 - All aircraft equipped with radars are visible on air defense screens,
therefore even transport planes and helicopters will be visible as shifting points ...

5 - Procedure for installing the add-on:
5.1 - The game must first be installed on the PC
Command and Conquer Generals Zero Hour Data
in any convenient directory, for example, on the X:\GeneralsZH
5.2 - You need to download and install Cold War Crisis v1.5 Final (V480DE):
Moddb.com
specifying the directory from the first item during installation, for example X:\GeneralsZH
5.3 - After installing V480DE you should have a directory structure like this,
full path, for example:
"X:\GeneralsZH\Command and Conquer Generals Zero Hour\"
inside there will be a CWC folder,
which will contain 20 files of the form _499_CWC.cwc - _480_CWC.cwc

5.4 - The addon files are here:
Mediafire.com
and consist of two archives:
V480-Air.zip - the addon itself
V480-Air-Maps.zip - pack of 62 maps

To install the update, download the first archive
V480-Air.zip
and unzip to directory:

"X:\GeneralsZH\Command and Conquer Generals Zero Hour\CWC"
instead of the existing file _480_CWC.cwc

5.5 - To install a set of maps, download the second archive:

V480-Air-Maps.zip

go to your personal directory, for example:
"C:\Users\Sergej\Documents\Command and Conquer Generals Zero Hour Data\"
where Sergej is your PC username

To catalog

There will be several folders:
MapPreviews
Maps
Replays
Save

Since most maps for any mod can have the same internal map names,
before installing a package of 62 cards, make a backup copy of the catalog
"C:\Users\Sergej\Documents\Command and Conquer Generals Zero Hour Data\"
and then clear the folders
MapPreviews
Maps
Replays
Save

since the engine has restrictions on the number of stored files and does not allow
run maps with the same internal names !!!

6 - Questions and answers:
Question:
I installed everything according to the instructions, but the enemy does not build his base.
Answer:
The addon is designed to add AI Generals Zero Hour to the CWC world,
Thus, on these 62 maps, the following types of battles are possible:
1 - Human vs. Human (any of 3 sides)
2 - Human (CWCruGeneral) vs. AirGeneral USA
3 - Human (CWCusGeneral) vs. AirGeneral USA

AI CWC will not work on these maps, so you can either
fight battles against AirGeneral USA, or by taking AirGeneral USA
to their allies, to fight with him against the heavy AirGeneral USA

7 - Contact information
ModDB page:
Moddb.com

8 - Known bugs:
8.1 - The 2003 engine has limitations on the size of shader memory,
and for the total number of ParticleCAPs,
therefore, during intense air battles,
when there can be more than 20 aircraft in the air on each side,
artifacts may be observed due to overflow of limits

8.2 Analysis of the V480DE code revealed the following problem areas:
8.2.1 - Heat traps that are dropped by helicopters and airplanes in a missile attack,
consume a large number of limits,
so all the flashes
CWCruCountermeasureFlare
CWCusCountermeasureFlare
replaced by default from ZH

8.2.2 The model of a Russian military plant gives artifacts when the total number of limits is exceeded,
replaced with a combined model US plant + trench

8.2.3 The aircraft, when flying into fragments, instantly clogs all the ParticleCAP limits,
therefore, in aviation models, this function is forcibly disabled,
but in practice, out of 100 shot down planes, 1 is definitely blown to pieces,
it is not possible to change this moment at the current time ...

8.2.4 Recommendations for settings to reduce the number of artifacts:
disable two checkboxes in the settings:
3D Shadows
Behind Buildings
visually, the quality will not be lost, and the size of the free limits for the game will increase ...

=============================Special Thanks=============================
Westwood Studio, for creating the best strategy of all times and peoples
CWC team , for creating the best mod for Generals

Thanks for helpful tips and publications
G.Geo
n5p29
Creator

Post comment Comments
Jack_Hunter
Jack_Hunter - - 860 comments

Lol, Stendal, Germany. Not Munich, Cologne or Berlin? :D

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jasonp91
jasonp91 - - 40 comments

Anyone knows how to make these anti air vehicles M-48 Chaparral in the US and SA-11 in Russia can fire the aircrafts??????They’re not actually working when I updated to the newest patch.

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sergok7 Author
sergok7 - - 57 comments

Look carefully at the point again.
(3.3 Simplified deployment scheme for air defense CWCruSA11)

This addon has a normal scheme
deploying CWCruSA11

screenshots show that
CWCruSA11 can install camouflage
(2.2 To protect against the domination of aviation, the air defense has camouflage nets)
fire from a tank bunker

The answer to your question:

1 - Remove from the installation directory CWC files with names
_479_CWC.cwc
_478_CWC.cwc
_477_CWC.cwc
_476_CWC.cwc
_475_CWC.cwc
_474_CWC.cwc
_473_CWC.cwc
_472_CWC.cwc
_471_CWC.cwc
_470_CWC.cwc
_469_CWC.cwc

2 - Install addon V480 from paragraph 5.4

CWCruSA11 works great, tested on more than 120 missions ...

Reply Good karma+1 vote
jasonp91
jasonp91 - - 40 comments

Did you mean once i installed the mod then I should remove cwc files and replace with the add on ? because the air defense M-48 in the US not firing when deployed. Thanks

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Guest
Guest - - 691,316 comments

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jasonp91
jasonp91 - - 40 comments

Did you mean once i installed the mod then I should remove cwc files and replace with the add on ? because the air defense M-48 in the US not firing when deployed. Thanks

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Guest
Guest - - 691,316 comments

how to install the add on?? cant seem to get it right

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sergok7 Author
sergok7 - - 57 comments

Step-by-step instructions are described in paragraph 5 of the description,
I can repeat it very briefly in 3 steps:
1 - Install the original German version of Cold War Crisis v1.5 Final
480_CWC_Inst_en.exe, the file itself is here:
Moddb.com

2 - Download the archive file V480-Air.zip from here:
Mediafire.com
and copy the file _480_CWC.cwc to the CWC directory

3 - Download the archive file V480-Air-Maps.zip from here:
Mediafire.com
and unpack it into a directory with ZH cards

Note:
detailed instructions in Russian and English are attached inside the archive files ...

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ZHTheBest
ZHTheBest - - 4 comments

I keep getting an error, ssleay32.dll missing, so can't play the mod.

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sergok7 Author
sergok7 - - 57 comments

Read the detailed answer here (2014 topic):
Forums.revora.net

Command and Conquer Generals Zero Hour Standard Edition
does not use this library, although personally on my computer
this file is used by only one program 3ds Max 2022

Publisher: Autodesk, Inc.
Company: The OpenSSL Project, Openssl.org
Description: OpenSSL Shared Library
Product: The OpenSSL Toolkit
Prod version: 1.0.2p
File version: 1.0.2p
MachineType: 64-bit
Binary Version: 1.0.2.16
Original Name: ssleay32.dll
Internal Name: ssleay32

ssleay32.dll file information for 3ds Max 2022

In the Generals directory itself and in the Windows directory
there is no such file and it is not used!

Solution:
Install the standard version
Command and Conquer Generals Zero Hour
and start the game from a shortcut on the desktop ...

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ZHTheBest
ZHTheBest - - 4 comments

I got the mod working, it is really good, and very much apprechiate the realism.

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Cman1O1Dalek
Cman1O1Dalek - - 24 comments

I would like to see a Third Faction than just USSR against USA since this is the Cold War, maybe that third faction badge that I see hints to one being made but never got in?

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asddib
asddib - - 127 comments

Now can you add a USSR general? maybe a tank general to make the faction count balanced? also so we play with Soviet AI on the ZH maps.
Thanks.

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Guest
Guest - - 691,316 comments

Hallo, eine sehr gute mod.
Bitte weiter machen ;-)

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Soviet_East
Soviet_East - - 21 comments

does it works with Version 469 ?? cuz it's crashing sir.
thank you

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sergok7 Author
sergok7 - - 57 comments

Thanks for the good question.
No - this assembly does not work with version 469,
since in builds later than 480 the code and parameters of units have been changed,
which makes it impossible to start the Game.

The correct mod installation sequence was described earlier here:
my message dated June 9, 2021
my message dated July 22, 2021

I can also report that at the moment this mod has been successfully installed on 918 PCs
and 918 players every day run this mod...

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Soviet_East
Soviet_East - - 21 comments

is there any chance to make them work together sir ?
like editing it or some thing

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TArMAzziLkA
TArMAzziLkA - - 5 comments

1 - Remove from the installation directory CWC files with names
_479_CWC.cwc
_478_CWC.cwc
_477_CWC.cwc
_476_CWC.cwc
_475_CWC.cwc
_474_CWC.cwc
_473_CWC.cwc
_472_CWC.cwc
_471_CWC.cwc
_470_CWC.cwc
_469_CWC.cwc

before installing this mini mod, the version must be 480(pure mod)

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Soviet_East
Soviet_East - - 21 comments

i managed to combine them all ... i made them work together .. it's working fine . thanks sir

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Guest
Guest - - 691,316 comments

This comment is currently awaiting admin approval, join now to view.

osamaSYR
osamaSYR - - 32 comments

Completed 100 missions? What are you talking about? The entire CWC has only 6 missions! 2 USSR & 4 USA missions, plus the training mission.

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