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Our modeler Chimera was nice enough to show off a work in progress of his player model. This shot shows off a fully textured and normal mapped head. Normal mapping allows low polygon models to appear high poly on video cards that support shaders. Click the picture below for a larger version: We also

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Our modeler Chimera was nice enough to show off a work in progress of his player model.

This shot shows off a fully textured and normal mapped head. Normal mapping allows low polygon models to appear high poly on video cards that support shaders.

Click the picture below for a larger version:

User Posted Image

We also have a short video clip showing off the face with a moving light source.

Click here for the video.

This video requires the DivX 5.05 codec.

Comments
Pengus
Pengus

can the skelaton show faceal expressions

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RichardStrong
RichardStrong

Where is the comparative shot showing what a 1398 polygon head with no normal mapping looks like?

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