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I thought it was about time to do a new feature list for Age of Arthur. Hope I'm not forgetting anything major, but I probably am :)

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(newest 4.0 full version)

Age of Arthur 4.0

Age of Arthur

Highlights:

  • Full conversion, enter the dark ages and explore England, Pictland, Ireland and France on a massive map
  • Hundreds of new items to chose from
  • Have your choice of starting people, from the desperate Britons, to wild Picts, over 12 different races in game, each with their own benefits, challenges, troops, and special quests
  • Completely redone troop trees and troops to fit period and cultures
  • 44 new quests added, and more being developed as we go
  • Expanded Kingdom management options to help grow your empire
  • Fishing and hunting allows new ways to get food
  • Nearly a hundred random events in game to add challenge and immersion
  • Religion system, choose Pagan or Christian, each with their own advantages
  • Killable lords and kings, with a chance their deaths will spawn new family members on a mission to hunt you down
  • Over 150 unique lords, many historical with their own dialog and family trees
  • An option to play the game with more fantasy and magic, or keep it more historical
  • Light spell casting and magic if fantasy settings are enabled
  • Have children and watch them grow to serve you, eventually becoming lords or companions
  • Arrange marriages for your children to seal alliances and build friendships
  • You may die in battle, but you can continue playing as your first born Son or Daughter

mb41

  • Weather to mach the seasons and cause effects during battle
  • Full changing seasons....

Summer

From summer to fall....

mb7

From fall to winter....

mb44

  • New flora and fauna, completely new scenes and special locations to explore
  • Every scene in game either completely redone or reworked to fit period

mb28

summer

mb33

  • New reports, menus and camp screens
  • New camp options, from fortifying, to sending out scouts and foragers

mb53

  • An option of building towns and villages... Forts and castles; all giving you a more peaceful road to owning your own Kingdom
  • Build ports for your newly built towns if close to water
  • New town & village improvements available, with improvements appearing in scenes

mb35

  • Sea travel and ship combat
  • Ship purchasing and building

mb10

  • A massive amount of new dialog, characters, stories, locations and ambiance
  • Over 51 starting factions in game

mb26

mb24

  • Improved AI and battle formations
  • Enemies that know how to beat you; only improved by their intelligence and tactical skill
  • A death cam & Strategy camera gives you more view of the battlefield

mb57 1

mb56

  • A new ambushing system. You can now set an ambush by hitting Ctrl A and accessing the ambush menu

mb30

  • Tavern Keepers now post bounties and missions
  • Lots of familiar AND newly created mini-games at Taverns.

mb54

  • Freelancer OSP with some changes and expansions

mb32

  • Hire spy's and assassins. Send them off on special missions to hinder your enemies

mb51

  • New Town menus and options

mb50

Also...

  • Fatigue and realistic moral
  • Wound / healing system
  • Messenger system
  • Great Hunts at castle feasts, you can join the hunt (provided the host knows and likes you)
  • Special Traits - unlocked as you play, giving more options in battle
  • Most companions completely reworked
  • Have unique conversations with your companions at camp as they get to know you
  • Each starting gender has one possible romance companion available - try and find them
  • Romance companions now give special quests
  • New advanced siege system and options, including building battering rams and mantles, pillaging farms and demoralizing the enemy

  • ....And.... much, much more....

For those looking to support this and future projects, please donate below...

patreon logo


Comments
Tar-Edain
Tar-Edain

Awesome!

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Regan712
Regan712

Thanks guys

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djogloc
djogloc

Nice, thanks for making a historical mode. Good luck in the development.

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eikson
eikson

Looking incredible

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Viking-AllFather
Viking-AllFather

with viking beard and eye tattoo the game crashes
Btw its awesome mod

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G_Luz
G_Luz

Yeah same thing happens to me. Also some villages wont have the option to turn them into towns

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Lady_Ashwood Author
Lady_Ashwood

I decided with 3.0 to limit upgrading of towns to only villages player has built in game, I was concerned that being able to upgrade all villages could unbalance things and cause issues. So for now you can only upgrade villages you've built from scratch.

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Carniez
Carniez

mine crashed twice while cycling through haircuts so I just sort of stopped doing that. lol. guess I wouldn't make a very good beta tester. I'm just so thrilled with the update didn't want to waste time on that

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Lady_Ashwood Author
Lady_Ashwood

fixed it in 3.1 patch, it was actually an issue with an OSP hairstyle I added that was causing this crash.

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shishman
shishman

Very impressive indeed!

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hairboy
hairboy

Awesome stuff, thank you so much for your time and efforts. They are much appreciated.

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northernp4
northernp4

Can anyone help me find out how to use the magic system, ive been hunting for the roman ruins with the witch in them but havent found it despite lots of searching. am i going about this the wrong way?

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Lady_Ashwood Author
Lady_Ashwood

The roman ruins are located just outside the main northern border of Kingdom of Camelot. Also if you want more magic make sure magic is checked in mod options, it also helps if your pagan as Christians don't generally have the same access to witches which can be recruited from pagan sites. Also to cast spells yourself you need to develop a special hidden trait that requires a certain book read, a pagan belief and recruiting of the companion Katrin

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Masterssplint
Masterssplint

Can someone help me to locate Dorca´s lair ?
yeah, it´s the first mission, but I´m kinda lost. can´t even locate an raiding lair.
=/

help ? =D

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Lady_Ashwood Author
Lady_Ashwood

Spoilers warning: So once you have 10 men talk to Rikk and a raiding party will spawn around you, defeat them and the looter will tell you about their ship which will spawn on the coast east of Durnovaria, defeat that and you will sail to Dorca's lair for the final battle.

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Guest
Guest

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AsteriskStars0
AsteriskStars0

For the 13-Treasures White Hilt quest. where do you find the other "losers"?

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Lady_Ashwood Author
Lady_Ashwood

See FAQ section for a hint.

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KhalKalan85
KhalKalan85

How to find the crock and the dish? Im stuck here. Help guyss

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Sekulture
Sekulture

Same I spoke to the guards at the castle who pointed me to the wife who advised he's gone to Tor but it tells me to ask around now with Tor been Glastonbury with the tower where Arthur and Gwenivere will eventually be buried I can't find anyone to talk to for this and going to the location as to where it should be it doesn't appear, I've already uninstalled and re-installed to sort one bug I'd rather not have to do it again for another

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KhalKalan85
KhalKalan85

Yeah. Im really stuck with that one. I've found every treasure except this crook and dish.

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Guest
Guest

Send the crying lady away, then get her again in the tavern, talk to Merlin then

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wejin1
wejin1

Send the crying lady away, then get her again in the tavern, talk to Merlin then

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wejin1
wejin1

Spoiler Alert!

So... I killed my fathers killer, I've killed Mab with white hilt (was that it for the questline? There's soo much packed in this mod I don't know if I'm done DONE or not...), are there other quests I should look for? (Also any hints on the romance companions and where to find them would be appreciated)

There is so much content in this mod, with a bit of polishing this is one of the greats, definitely top three of the story driven ones

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killerkanishk
killerkanishk

Hi, how did you start the crock and the dish quest and the hamper quest.

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Guest
Guest

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Ash0001
Ash0001

Is it possible to get a safe companion combination list, so I don't have to waste my time finding out what is a good collection of companions?

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troler362
troler362

ok guys look. I am stuck on 3 missions of the 13 treasures of Britain.They are:The Hamper, The Hilt, And The Knife can someone tell me how to do these? I would very much aprecciate it

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Booomstick
Booomstick

For the hilt you have to first talk to the claimant to alt cult, for the hamper you just take a ship and go fishing off of ceredigon and the knife you talk to frank nobles that should be a good start

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Booomstick
Booomstick

I found all of the 13 treasures but now mab just keeps sending black knights after me, sort of confused as to what to do from here.

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A-Mah
A-Mah

Love the mod, definitely one of the best I've played!

A few things off the top of my head:
- Crash when selecting Red Brothers in party menu
- Am not able to build a second castle
- Cannot have two children become companions at the same time, it will delete your first one and replace it with the second
- Sent a bastard on a diplomatic journey, disappeared from the game completely! Says he is trying to join party, but it's been 400+ days

But seriously, great work, really hope you continue improving this mod! :)

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boereafrikanerseun
boereafrikanerseun

I have built all the required improvements to my village but for some reason I still cannot upgrade it to town...it keeps saying I require a population of at least 300...can someone please help me?

I love this mod's idea of having a peaceful way of becoming a noble Lord!

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Lolikyun
Lolikyun

So~ how do you finish the quest of delivering serfs to one of your villages? I'm stuck.

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Joe021194
Joe021194

Im also stuck in terms of getting serfs and upgradimg a village into a town? Could i get some advice please?

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Guest
Guest

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Guest
Guest

has a limit of 4 villages, wouldn't it be interesting to be able to link up to 3 villages for each city made? and one per castle.

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Kidras
Kidras

thus the villages would be "conquered" when the city to which they were vassal was conquered.
not only to fill the map with cities, but to create only villages "without the need to evolve them".

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