Age of Arthur
Highlights:
- Full conversion, enter the dark ages and explore England, Pictland, Ireland and France on a massive map
- Hundreds of new items to chose from
- Have your choice of starting people, from the desperate Britons, to wild Picts, over 12 different races in game, each with their own benefits, challenges, troops, and special quests
- Completely redone troop trees and troops to fit period and cultures
- Over 50 new quests added, and more being developed as we go
- Expanded Kingdom management options to help grow your empire
- Fishing and hunting allows new ways to get food
- Nearly a hundred random events in game to add challenge and immersion
- Over 200 possible dynamic events add flavor to the game.
- Religion system, choose Pagan or Christian, each with their own advantages
- Killable lords and kings, with a chance their deaths will spawn new family members on a mission to hunt you down
- Over 150 unique lords, many historical with their own dialog and family trees
- An option to play the game with more fantasy and magic, or keep it more historical
- Light spell casting and magic if fantasy settings are enabled
- Have children and watch them grow to serve you, eventually becoming lords or companions
- Arrange marriages for your children to seal alliances and build friendships
- You may die in battle, but you can continue playing as your first born Son or Daughter
- Weather to match the seasons and cause effects during battle
- Full changing seasons....
From summer to fall....
From fall to winter....
- New flora and fauna, completely new scenes and special locations to explore
- Every scene in game either completely redone or reworked to fit period
- New reports, menus and camp screens
- New camp options, from fortifying, to sending out scouts and foragers
- An option of building towns and villages... Forts and castles; all giving you a more peaceful road to owning your own Kingdom
- Build ports for your newly built towns if close to water
- New town & village improvements available, with improvements appearing in scenes
- Sea travel and ship combat
- Ship purchasing and building
- A massive amount of new dialog, characters, stories, locations and ambiance
- Over 51 starting factions in game
- Improved AI and battle formations
- Enemies that know how to beat you; only improved by their intelligence and tactical skill
- A death cam & Strategy camera gives you more view of the battlefield
- A new ambushing system. You can now set an ambush by hitting Ctrl A and accessing the ambush menu
- Tavern Keepers now post bounties and missions
- Lots of familiar AND newly created mini-games at Taverns.
- Freelancer OSP with some changes and expansions
- Hire spy's and assassins. Send them off on special missions to hinder your enemies
- New Town menus and options
- New kingdom partition and succession laws means new factions can rise up if more then one heir
- Start the game as a major faction ruler if you desire...
Also...
- Fatigue and realistic moral
- Wound / healing system
- Messenger system
- Great Hunts at castle feasts, you can join the hunt (provided the host knows and likes you)
- Special Traits - unlocked as you play, giving more options in battle
- Character stress system, mental breaks and lunatic events.
- Call out your kingdom levy if at war, and or hire merc companies
- Most companions completely reworked
- Have unique conversations with your companions at camp as they get to know you
- Each starting gender has one possible romance companion available - try and find them
- Romance companions now give special quests
- New advanced siege system and options, including building battering rams and mantles, pillaging farms and demoralizing the enemy
- ....And.... much, much more....
Like my mod and as much as a cup of coffee? Then please throw me some love...
Awesome!
Thanks guys
Nice, thanks for making a historical mode. Good luck in the development.
Looking incredible
with viking beard and eye tattoo the game crashes
Btw its awesome mod
Yeah same thing happens to me. Also some villages wont have the option to turn them into towns
I decided with 3.0 to limit upgrading of towns to only villages player has built in game, I was concerned that being able to upgrade all villages could unbalance things and cause issues. So for now you can only upgrade villages you've built from scratch.
mine crashed twice while cycling through haircuts so I just sort of stopped doing that. lol. guess I wouldn't make a very good beta tester. I'm just so thrilled with the update didn't want to waste time on that
fixed it in 3.1 patch, it was actually an issue with an OSP hairstyle I added that was causing this crash.
Very impressive indeed!
Awesome stuff, thank you so much for your time and efforts. They are much appreciated.
Can anyone help me find out how to use the magic system, ive been hunting for the roman ruins with the witch in them but havent found it despite lots of searching. am i going about this the wrong way?
The roman ruins are located just outside the main northern border of Kingdom of Camelot. Also if you want more magic make sure magic is checked in mod options, it also helps if your pagan as Christians don't generally have the same access to witches which can be recruited from pagan sites. Also to cast spells yourself you need to develop a special hidden trait that requires a certain book read, a pagan belief and recruiting of the companion Katrin
Can someone help me to locate Dorca´s lair ?
yeah, it´s the first mission, but I´m kinda lost. can´t even locate an raiding lair.
=/
help ? =D
Spoilers warning: So once you have 10 men talk to Rikk and a raiding party will spawn around you, defeat them and the looter will tell you about their ship which will spawn on the coast east of Durnovaria, defeat that and you will sail to Dorca's lair for the final battle.
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For the 13-Treasures White Hilt quest. where do you find the other "losers"?
See FAQ section for a hint.
How to find the crock and the dish? Im stuck here. Help guyss
Same I spoke to the guards at the castle who pointed me to the wife who advised he's gone to Tor but it tells me to ask around now with Tor been Glastonbury with the tower where Arthur and Gwenivere will eventually be buried I can't find anyone to talk to for this and going to the location as to where it should be it doesn't appear, I've already uninstalled and re-installed to sort one bug I'd rather not have to do it again for another
Yeah. Im really stuck with that one. I've found every treasure except this crook and dish.
Send the crying lady away, then get her again in the tavern, talk to Merlin then
Send the crying lady away, then get her again in the tavern, talk to Merlin then
Spoiler Alert!
So... I killed my fathers killer, I've killed Mab with white hilt (was that it for the questline? There's soo much packed in this mod I don't know if I'm done DONE or not...), are there other quests I should look for? (Also any hints on the romance companions and where to find them would be appreciated)
There is so much content in this mod, with a bit of polishing this is one of the greats, definitely top three of the story driven ones
Hi, how did you start the crock and the dish quest and the hamper quest.
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Is it possible to get a safe companion combination list, so I don't have to waste my time finding out what is a good collection of companions?
ok guys look. I am stuck on 3 missions of the 13 treasures of Britain.They are:The Hamper, The Hilt, And The Knife can someone tell me how to do these? I would very much aprecciate it
For the hilt you have to first talk to the claimant to alt cult, for the hamper you just take a ship and go fishing off of ceredigon and the knife you talk to frank nobles that should be a good start
I found all of the 13 treasures but now mab just keeps sending black knights after me, sort of confused as to what to do from here.
Love the mod, definitely one of the best I've played!
A few things off the top of my head:
- Crash when selecting Red Brothers in party menu
- Am not able to build a second castle
- Cannot have two children become companions at the same time, it will delete your first one and replace it with the second
- Sent a bastard on a diplomatic journey, disappeared from the game completely! Says he is trying to join party, but it's been 400+ days
But seriously, great work, really hope you continue improving this mod! :)
I have built all the required improvements to my village but for some reason I still cannot upgrade it to town...it keeps saying I require a population of at least 300...can someone please help me?
I love this mod's idea of having a peaceful way of becoming a noble Lord!
So~ how do you finish the quest of delivering serfs to one of your villages? I'm stuck.
Im also stuck in terms of getting serfs and upgradimg a village into a town? Could i get some advice please?
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The easiest way is to recruit from farms.
has a limit of 4 villages, wouldn't it be interesting to be able to link up to 3 villages for each city made? and one per castle.
thus the villages would be "conquered" when the city to which they were vassal was conquered.
not only to fill the map with cities, but to create only villages "without the need to evolve them".
This mod is fantastic in so many ways: The seasons, the hand made period castles and villages, the novel quests, the map. The only problem I have is the absolutely horrible performance. I have a super hot overclocked, tuned PC that can play other mods, VC with 600 - 1000 units with no problems, but this mod with a mere ~150 starts to lag. I've seen one or two other mods like this (in this and other games) and it could be inefficient scripts or graphics effects (too many particle fx, rays, fog, resource hog shaders, etc). I hate to say, I'm at the point where I am fighting larger battles now and it is hard to continue knowing these kind of battles are my fav, but it sucks to experience lag when i know this is totally unnecessary.
One simple question lol how can i fish ? haha
I play this mod for long time now but never found out how to fish
I absolutely adore this mod, but I am completely stuck on how to increase the population of a village, I got the village to highest prosperity possible, got them devoted to me and built every building in the village and it still tells me I need at least 300 people living in it. Is there any specific way to fill it up?
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I just downloaded this mod and fell immediately in love with it! My one criticism (so far) is that my character is a militant pagan and it feels weird that my men lose morale for attacking christian priests. This could be easily fixed by making units follow different religions based on which towns you recruit from with units from christian towns being ok with attacking pagans and units from pagan towns being ok with attacking pagans. If that’s possible I know I’d really appreciate it. Again, I absolutely love this mod anyway so please don’t take this as hate :)
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Can someone help me with the hamper quest, As I have talked to the villagers in two the village and nothing else happens, except them just going on and on about the same thing and I tried using my boat checking the coast, like they said nothing happens, I badly need this quest done as it's my second one left and I very much like to see the end of killing queen mab.
Hi this is months late, but all you need to do at this point in sail slightly off the coast and from the camp menu, just start fishing. (You don't actually need to talk to any fisherman)
can someone help me, i have been searching 'again' for quest boar on cauldron quest, i have found it for the first time but, i failed to hunt it. Any clue?
and for the holy grail, is it a must to have good relationship with the church/christian religion?
Hi, funny you should ask. I am trying to complete the quest myself as I am writing this. How did you find the boar? I am not even at that point... When I find it, I will try to beat it and let you know. (I have been hunting from the camp menu but only finding regular boars)
Hi, at the first time, i tracked it near the south of a town, arround west of the hut in red color(i forget the name). Unfortunately, during the hunt my character died by the boars, 4 of them charged at me at the same time. lol, i could have finish that bloody boar and finished this desperate mission.
oh, so it's not through the camp menu "start hunting" option? You have to literally chase them around on the map?
yep, that's what i tried...
hopefully the "boar" can't board on ship or teleporting all of hibernia, brittania and frankia, if it does, well, it's kinda frustrating. you know..
ok, I can confirm the boar quest is not through the camp menu "start hunting" option, you only get regular boars this way. I had the famous boar spawn after I camped and spent the night (regular camping) just a little to the south of Arth-Mor. In the morning, I saw the boar pop up as a "blue" target, not the usual white font of regular boars. Also, I was a vassal of Camelot, if this changes anything.
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As for the holy grail quest, I myself had good relationship with the church, so that was easy. However, I remember there were other options in the dialogue but I did not try them. Sorry. Maybe I can try a different save and see what I get....
i tried it and accomplished the quest. thanks..