The main news is that Phantaruk is changing its course a little bit into survival horror game. There will be a few enemies in our game. The player won’t be able to defeat them fighting them face to face but… who knows what might come in handy – turrets, laser barriers or some good, old vacuum?
Moreover, we decided to implement a bit more advanced graphics, but still in style of pixel art. We did it because of two reasons:
- Immersion. It will be easier to put player in protagonist’s skin and feel the atmosphere of the abandoned spaceship.
- It will help us developing fear of main evil thing. How? We can’t tell yet. We advise having another pair of underwear while playing our game.
Anyway, we are good (and still alive). Draco just found cookies and doesn’t want to share, so that would be all for now.
Best regards and see you next time,
Devclaw team.
Thanks for the news, looking forward to the game. Have a good one!
Thanks for your comment and following our project! :)