Post news RSS More Changes

All of the changes you see here have either already been incorporated into the game or are having the bugs ironed out of them.

Posted by on

Another update on the progress of the mod. This will likely be my last news update for a while as finals are about to start.
All of the changes you see here have either already been incorporated into the game or are having the bugs ironed out of them:

-The Noghri and Mandalorian Indigenous people have been re-worked so that they are far more formidable to an invading force. In addition to possessing long-range blasters, the Mandalorians also possess long-range disruptor rifles which will be more effective in taking out vehicles. The Indigenous Noghri will have the ability to cloak themselves like the Imperial versions, so they will be lethal to infantry.

-Expanded the ground reinforcement point radius so you can call down reinforcements with greater freedom than before. This is similar to what is used in the FX Mod, except that base shields can prevent you from calling reinforcements over a certain radius, once again making them an important target to take out for a sucessful land invasion.

-New, more difficult AI courtesy of Dark_Lord's AI Mod.

-New lasers courtesy of Filo's Laser Beam mini-mod.

-Disruptor rifles have been fixed for this version, and are now quite devastating to all but the heaviest armour and shields. These weapons are capable of reducing infantry and light vehicles to slag within seconds.

-Dark Trooper targeting issue has been fixed as best as possible.

-Fleet population values have been increased. They give you more than what you pay for them so it really is a decent trade-off.

-Several new unit icons have been added along with more detailed unit descriptions.

-MC-80 Cruisers, Liberty Cruisers, Kadelbe Battleships, and Imperial Star Destroyers have both gained the power to weapons ability.

-Hypervelocity Gun projectile no longer penetrates shields but does significantly more damage.

-Heavy Stormtroopers have been added to regular Stormtrooper squads. These units have a secondary grenade launcher in addition to their blaster rifles and can be used with great effect against infantry and light vehicles. There is roughly one Heavy Trooper per every two Stormtroopers. This will more than make up for the fact that the Empire lacks a Plex missile counterpart.

-The number of speeder bikes in a Scout squad has been increased to six.

-All Sith and Jedi health has been reduced, but have an increased ability to block or absorb incoming fire in a large radius about themselves, making them more realistically difficult to kill from the front but less so from the rear.

-All Hero Units' (infantry only) health has been reduced significantly, so they aren't impossible to kill.

Known bugs are still the same as last time (for now). As always suggestions are welcomed and encouraged.

Regards,

p*a*t*t*o*n

Comments
Falleen
Falleen

"Heavy Stormtroopers have been added to regular Stormtrooper squads. These units have a secondary grenade launcher in addition to their blaster rifles and can be used with great effect against infantry and light vehicles." <- This is not canon, making your mod title misleading.

Reply Good karma Bad karma+1 vote
p*a*t*t*o*n Author
p*a*t*t*o*n

actually undermounted grenade launchers are not uncommon in the star wars universe. there actually exists an under-barrel grenade launcher which is designed to fit on the type of hevy blaster rifle some stormtroopers carried. if you do not believe this i will provide a link. just because it was never shown in the movies doesnt mean it doesnt exist. besides, it would be foolish to assume that their military fails to incorporate weapons into their forces which are common even in todays infantry

Reply Good karma+1 vote
Falleen
Falleen

If you find a source that proves this I'll stand corrected.

Reply Good karma Bad karma+1 vote
p*a*t*t*o*n Author
p*a*t*t*o*n

Starwars.wikia.com
Conclusion 1: such weapons exist and are not uncommon in the sw universe
Conclusion 2: the primary weapon designed to use this particular launcher is the sucessor to a model of rifle used by stormtroopers
Conclusion 3: given the empire's funding, it is not unreasonable to assume that these better weapons would be used by some of their personnel
Since none of this is directly contradicted by or in contradiction of the films or any of the main canon sources, it cannot be un-canon for some stormtroopers to be equipped with these kinds of weapons
Starwars.wikia.com
Another example of a similar weapon which may replace the grenade launcher i currently have as a placeholder

Reply Good karma+1 vote
Mkilbride
Mkilbride

Canon by the movies standards, that is.

The books are un-cannon for the most part. Heck, you have famous Jedi die in them and reappear in the next.

Reply Good karma Bad karma+1 vote
p*a*t*t*o*n Author
p*a*t*t*o*n

As far as tech goes, though, anything which doesn't contradict the movies is considered to be canon

Reply Good karma0 votes
paolobbbbb
paolobbbbb

Patton...where i can build Venator?i loking for in every planet but can't found it...help me!!!

Reply Good karma Bad karma+1 vote
p*a*t*t*o*n Author
p*a*t*t*o*n

its only buildable in skirmish right now. not sure if im going to move it or not

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.