Another update on the progress of the mod. This will likely be my last news update for a while as finals are about to start.
All of the changes you see here have either already been incorporated into the game or are having the bugs ironed out of them:
-The Noghri and Mandalorian Indigenous people have been re-worked so that they are far more formidable to an invading force. In addition to possessing long-range blasters, the Mandalorians also possess long-range disruptor rifles which will be more effective in taking out vehicles. The Indigenous Noghri will have the ability to cloak themselves like the Imperial versions, so they will be lethal to infantry.
-Expanded the ground reinforcement point radius so you can call down reinforcements with greater freedom than before. This is similar to what is used in the FX Mod, except that base shields can prevent you from calling reinforcements over a certain radius, once again making them an important target to take out for a sucessful land invasion.
-New, more difficult AI courtesy of Dark_Lord's AI Mod.
-New lasers courtesy of Filo's Laser Beam mini-mod.
-Disruptor rifles have been fixed for this version, and are now quite devastating to all but the heaviest armour and shields. These weapons are capable of reducing infantry and light vehicles to slag within seconds.
-Dark Trooper targeting issue has been fixed as best as possible.
-Fleet population values have been increased. They give you more than what you pay for them so it really is a decent trade-off.
-Several new unit icons have been added along with more detailed unit descriptions.
-MC-80 Cruisers, Liberty Cruisers, Kadelbe Battleships, and Imperial Star Destroyers have both gained the power to weapons ability.
-Hypervelocity Gun projectile no longer penetrates shields but does significantly more damage.
-Heavy Stormtroopers have been added to regular Stormtrooper squads. These units have a secondary grenade launcher in addition to their blaster rifles and can be used with great effect against infantry and light vehicles. There is roughly one Heavy Trooper per every two Stormtroopers. This will more than make up for the fact that the Empire lacks a Plex missile counterpart.
-The number of speeder bikes in a Scout squad has been increased to six.
-All Sith and Jedi health has been reduced, but have an increased ability to block or absorb incoming fire in a large radius about themselves, making them more realistically difficult to kill from the front but less so from the rear.
-All Hero Units' (infantry only) health has been reduced significantly, so they aren't impossible to kill.
Known bugs are still the same as last time (for now). As always suggestions are welcomed and encouraged.