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Another week has passed us... well, six days; but it's close enough. I'd like to start off this update by welcoming Rusty Nail, our newest mapper to the developer team. Much of his previous work was very impressive, and I look forward to checking out his future work(s) for the mod. The teams

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Another week has passed us... well, six days; but it's close enough. I'd like to start off this update by welcoming Rusty Nail, our newest mapper to the developer team. Much of his previous work was very impressive, and I look forward to checking out his future work(s) for the mod. The teams page has been updated.

But back onto the topic, Hinkle is beginning to compile the map prop models for the Source engine so they are useable. I'll be posting screenshots of them in-game when it's possible, though most of the un-released media has yet to be skinned... We are still waiting on recruiting a member to do so. Of what we have finished now, the Tube Entrance can be seen If you head over to the media section on our website. It is working 100% in-game with no problems so far. But we'll keep you posted if any problems arise. I would also like to mension that before any new renders will be posted... they will be delayed until all previous work can be finished, a good majority of the models need to be UV mapped, skinned, collision models need to be created, compiled for Source, and then finally tested.

I will also be writing a script today for a friend of mine to take up to his uncle, who will do a bunch more of the human voices you will eventually be hearding blaring through your radio while pleying. I'm rather excited about this, as I can almost see the mod beginning to pull together; and being a member of the developer team, watching it is rather exciting. A few voices will be posted in the media section when I have them.

So check back soon!

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