Post news RSS Mixing Blender UVMaps in Unity

Two layers of texture for the level (not a simple tiled texture)

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I did two layers of texture for the level, and extract the UVMAP from Blender to create a new mix of materials and improve the final result of texture (not only a tiled texture now).

In Blender I only extract the UVMAP, but in Unity I created another material (base is diffuse, but the second layer is alpha with multiply mixing in Unity).

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