Billy is a boy living in a world with many challenges, after 10 years of the "big war" the Morlocks want to unleash again Orion, the greate master of Morlocks. Billy needs rescue all ancient powers to win this epic battle.
All feedback is welcome, I used simple objects that modeled only to get an idea of gameplay, it can also comment if the FPS was good or bad (the scene itself is very lightbut it is good to hear as the performance).
A brief update triggers that I created to generate mini-missions (such as collecting items in a specific time)
How is the development of artificial intelligence and objects must be created in real time (already included in the sound and particles that was used...
A brief summary of how are the results of my tests with the tool's internal lightmap Unity3D
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This looks interesting - I think more information on this page about what form gameplay will take would be helpful.
Is there going to be any model improvement? the face and overal form for Billy is a bit scary and makes him look old (like 35) instead of 10. The concept art looks good, can you make that happen in the model as well?
I suggest widening the eyes, and give the hair more complex form. The hair looks more like a helmet, I suggest giving it more detail. No need to do the same for the other characters, only for the main one, since he is the most important of all.
Great looking, everything in one nice theme, high quality looking!
It needs more attention :P
Good game, that's only the main character is very small size and not very noticeable.
Yes, you're right, but the idea is show the main character some years after the start of story.
Awesome work so far :D
keep it up, the texturing and modeling are wonderfully done especially when you are using blender (the interface seems to put me off from using it lol) but I think you need more definition to the models like adding normal maps or something similar? (opinion)
But overall excellent work ^_^
Thanks, but about the use of normal maps...well...I guess my style combine more with "Old School", only diffuses, without normal maps.
Maybe I use some Normal and Occlusion maps in future for give more definition in some furnitures and organic models.
Thanks to visit