Well we've been rather quiet on the media front as of late, and it has been rather bland, we all admit. We've been working hard on getting as much content into Missing Information as possible in our brief moment of silence.
First off we've got a couple new NPC models to show off, Mugofdoom's (me) new Headcrab model, a revisioning of the headhumper we all know and love, Isotope's new Prowler model, a stealthy new Combine NPC that will hunt down the player and use such weapons as trip mines and knives to kill the player. The Headcrab is being completely redone from scratch to look like the original, cut version, with hopes to add much more detail.
The Combine have also been revised to look more like the original concepts, though modified to give them a much more distinct look. Red Katana is the mastermind behind these revisionings of the classic Combine design, with Mugofdoom modeling and texturing the head for the Elite seen on the right.
If there's anything that has been worked on the most, it's the maps. The first three chapters of our storyline, the arrival in City 17, which takes you through the industrial section of City 17, an abandoned construction yard, and many more areas of the Combine controled city, and the escape from City 17 through the bowels of the city have all been fleshed out by our four mappers, Isotope, Mugofdoom, Scart, and our newest member, Flat Zeus. The maps have really come to life both visually and gameplay-wise, with many puzzles to keep the player interested and a realistic decaying city for the player to explore.
Expect more from us by the end of the month. You can view more media in our Media section.
Amazing media. It's gonna look better than the beta ever did.
I am having an updategasm
Nice update, You have some great models!
Brilliant work... I think HL2 has never look so good... watching... excellent re-modelling and re-texturing work all round...
Beautiful work, men. I've been watching for a while, and had the old missing information from years ago.
I can't wait to see what new and exciting media you have in store for us.
Also, I think that's the first time anybody has ever made the bug-eye combine soldier helmet look good and not too awkward. Congrats on bending reality for that one :)
Look good, models are awesome ! Mapping are 'good', they need details now.
Good luck :)
Looks fantastic. It's now on my watch list.
Bravo.
Simply an epic release. Best of all, the next media release promises to really blow our minds.
Great job!
Nice, i look forward to a release. Good work so far.
o.O nice work
I can't wait for the next patch/release.
Great to see an update. Looking good overall.
Glad to see the Beta is being remade. Cannot wait for release!
Tracking.
Looks amazing :D Any of those maps by chance going to have combine assassins in them?
I love the prowler model, nice work
Looks great! But what engine is this for? source or orange box?
Orange Box.
Looks Fantastic.
Team GabeN can go suck it!
oh man you are an idiot
Oh snapa. Teamgaben.com
Corner. I AM BLIND FOR GODS SAKE!
Most of the members of MI are either current or former members of GabeN...
I'd appreciate it if you could go somewhere else with that.
I am loving the content. Keep it up guys.
is team gaben part of MI team now?