Post news RSS Medieval Kingdoms Total War: September Update

The September Update has arrived! Please read more for the details!

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Hey guys, we finally have the September update ready! There isn't that much new but we do have Steam Workshop support back enough to address most issues quicker now!

Here is the changelog:

Significant Roster Extensions:


Kingdom of Jerusalem and Cyprus


(Added some more units across the boardbut mainly adding their tier 3 units that they still needed.)




New Factional and Mercenary Units:


Handgunners – England
Mounted Crossbowmen(Early, High, Late)– France
Serjeants (Late)– England, France,Lesser Poland
Mounted Serjeants (Late) – England,France
Cuman Swordsmen – Cumans
Polish Swordsmen - Lesser Poland
Cuman Macemen – Cumans
Axemen – Lesser Poland
Swiss Nobles (High) – SwissWaldstatte




Other Changes:



  • Took out wrong abilities for certain units. Like how the French Late MAA still had shield wall despite being a two handed unit.
  • Added in bastion versions of catapults, bombard and flamethrower(exclusive to Byzantine factions on Constaninople)
  • Added brimstone pit back as a deployable in custom battles
  • Polearm units nerfed.
  • Increased chevron cost
  • Wall and tower HP increased by a lot.
  • Gunpowder units further balanced.
  • Flying Wedge now working as it should be on infantry units
  • Adding proper dismounted attack stats to mounted units that had them missing
  • Heavy Infantry(High) buffed considerably so it's better than the Scoutatoi Swordsmen (High)
  • Major visual adjustment to Scot's guard and a different secondary weapon
  • Minor unit naming adjustments




LINKS:

Base
Steamcommunity.com

Models
Steamcommunity.com

Comments
Tardik_cz
Tardik_cz

I love the smell of greek fire in the morning. The smell, the greekfire smell, whole sea. Smelled like... victory.

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KIMBOF1
KIMBOF1

ah i get home from a ****** day at school and come home to this :D

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MANRIX
MANRIX

is the campaign already implemented?

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Colonelbuttcheeks1
Colonelbuttcheeks1

I don't think so but they are working on

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croco88
croco88

ofc not

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Guest
Guest

Hi, i may be doing something wrong when i go to play the new update all my units are invisible.

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Colonelbuttcheeks1
Colonelbuttcheeks1

yeah that's happened to me too

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Colonelbuttcheeks1
Colonelbuttcheeks1

I found what we did wrong.Subscribe to these two mods on steam Steamcommunity.com
Steamcommunity.com
aka Models and Base then download Moddb.com move the download into \Steam\steamapps\common\Total War Attila\data then it should be okay :)

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Colonelbuttcheeks1
Colonelbuttcheeks1

oh yeah when you move the download into Steam\steamapps\common\Total War Attila\data then press move and replace when it pops up

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Guest
Guest

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