Post news RSS MechWarrior: Living Legends - April Update 1

After releasing more than 130 screenshots, 4 videos and an exclusive audio file, we've decided to take a slightly different approach and put an end to the 'Advent / Release Countdown calendar'. From now on, we'll be presenting to you a selected set of newly implemented features and assets - once a week. This should accommodate all those looking for eye candy as well as those looking for more specific

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Hello to the ModDB community and welcome to the first weekly update in April of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

After releasing more than 130 screenshots, 4 videos and an exclusive audio file, we've decided to take a slightly different approach and put an end to the 'Advent / Release Countdown calendar'. From now on, we'll be presenting to you a selected set of newly implemented features and assets - once a week. This should accommodate all those looking for eye candy as well as those looking for more specific information.

Here we go.

New 'Mech: Inner Sphere MAULER

90 tons of steel are shaping up to reinforce the Inner Sphere's forces in MechWarrior: Living Legends: the Mauler makes its first appearance on the grand stage. The four variants currently implemented can be seen on the screenshot below. With its two hard-mounted LRM-launchers, the Mauler is an excellent pick for long range support tasks. However, the "A" and "C" variant show that this '‘Mech will also be able to make a stand in close-range encounters.

Mauler - 4 Variants

New particle effects

The Gauss rifle and the PPC received new particle effects which are being shown in the screenshots below.

Gauss Rifle - New particle effectsGauss Rifle - New particle effects PPC - New particle effects

Time of Day established on SA_Inferno

A rocky wasteland beneath a sky blackened by the ashes of an erupting volcano doesn't sound like the time of day would matter much. We've created a short video clip that proves this assumption wrong. Check it out below.

Comments
RogerRamjet
RogerRamjet

Looking most excellent...

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Rastaman
Rastaman

awsome

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hushpuppy
hushpuppy

love that time of day video :D

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BL4D3M45T3R
BL4D3M45T3R

how will this run on a computer that could play Crysis fairly well? Is there going to be a ton more memory required to play this sucker?

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KorJax
KorJax

The requirements to run the mod will be similar if not equal to run Crysis. However it'll use more memory than Crysis did due to the maps being much larger. So if you experienced some memory stutters/buffers in Crysis due to having 2GB or lower RAM, it'll probibly be slightly worse with MWLL map-wise.

However if you have more than 2GB of RAM you should be pretty much garunteed to run it smoothly (in the memory department).

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John_Matrix82
John_Matrix82

Maybe it's just matter to evaluate implementation of map downsizing in the game, to avoid any problem like those? :)

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BL4D3M45T3R
BL4D3M45T3R

well i'm running 4GB...i guess i'm not worried :P

i guess this stuff just looked a bit more intense than crysis...if that's possible

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John_Matrix82
John_Matrix82

I'm running two gigs, and they are old ddr400, that's why i was worried hehe :D

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DOLBYdigital
DOLBYdigital

Nice update team as always.
Everything is looking amazing and really cannot wait to taste this one ;)

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CloudAge
CloudAge

Lol, keep up the good work guys! Tapped the hell out of the crysis engine!

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John_Matrix82
John_Matrix82

Your mod is one reason to buy a Crysis copy (which i don't have yet).
Great work, best wishes from an italian indie developer :)

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Bird_of_Prey
Bird_of_Prey

Still one of the best. Some nice progress, great work!

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CloudAge
CloudAge

Cant wait for this!! Going to be Epic!

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