Hello peoples, Cherubi talkin to you loud n proud with a few updates they may possibly be happening to the addon maps I made available to you all.
As you know the creep Ai is pretty.....stupid sitting there doing nothing after units are produced and holding their ground.
Well after learning more of the scripting and actually making a map from scratch. (which is pretty difficult)
I've come to understand things better then I previously did, Two vs Unlimited is proof of this.
Now I believe, I can make the creep Ai a bit smarter then they were. I believe i can make them garrison and patrol if i want them to do so. and hopefully balance them better.
So listen. I really want to hear suggestions from you guys. What are your ideas let me know.
List of changes I have planned:
Script changes for Infantry and Vehicles (Both maps - Center Paradise vehicles)
Remove reinforcement bay for a Marked of Kane Hand of Nod (Center Paradise)
Add patrol routes (both maps)
Add subroutines to co align with patrol routes (both maps)
Add steal Talons war-factory (Two vs Unlimited)
Give power reserves via scripting for creep Ai, remove power plants because of this for war-factory (two vs unlimited)
Addition of a Titan and Predator Tank upon game start as defense (Two vs Unlimited)
Addition of patrol routes for Pitbull Boss as well as a HP buff, as well as a reduction of units spawned while still alive and killed (Center Paradise)
Rework of teams to use new buildings (both maps)
Add patrol routes for new teams but with reduced numbers (center paradise)
Add patrol routes for new and old teams (Two vs Unlimited)
And a few more depending on suggestions.