The waters have settled as everyone got their ticket onboard Titanic.
Following the release of the mod, it has been quiet regarding any updates. This was due to a combination of a much needed break as well as dealing with the "aftermath" of the mod's release, including troubleshooting as well as responding to the very kind messages I've received from many of you all. Again, I truly appreciate the response I've received for this mod, and it means a lot seeing everyone enjoy it!
So, what's next?
For the time being, progress will remain a little quiet. There's still some stuff for me to take care off privately that I had postponed because of the release, and I want to venture a little into contemporary game engines to see what I can do there. However, that doesn't mean that I won't pick up this mod again. Plenty of content already exists and quite frankly, with part One finished, I have a very solid base to continue from.
As some may have already read, I am planning on making 3 more parts:
Part Two will include the rest of all the PLANNED interior. I had to emphasize that since the story already went round the internet stating that I'm including the whole ship. To see what remains, please see the progress map HERE.
In conjunction with that, I intend to include the rest of the storyline up to the point of the sinking. More details on Part Two will come out when I begin working on it.
Part Three is all about the sinking. There's a brief mission sequence that initiates the whole thing. How exactly this is going to turn out is hard to say in detail at this point, but I have some ideas in mind that seemed to have worked well in early tests. In any case, the sinking is not going to be a simple case of "clip a plane of water through the boat and that's it".
Part Four is the aftermath. There's still a surprise in there that one of the mod's modellers has worked on. This part no longer involves the Titanic for obvious reasons, but will give closure to the whole thing.
Lastly, I still have planned for a lowres texture update for the mod. I hope to release this soon, as well as any patches this mod may require.
People new to the project may expect part Two to release in 2036, and the rest in 2051 and 2066. Bear in mind though that most progress was made the last two years and that a lot of those 15 years on Part One were void because of improvements or progress that has never been directly used in the end product. As mentioned, plenty of stuff already exists for Part Two, and I now have an established workflow in getting this ingame. Despite all that though, no dates as of yet. I'm gonna take a break on progress for a moment, but will keep my eyes on this mod every day.
In the mean time, as a small teaser, I'll leave this render of one of the most complex things I've had to model for this mod. You shall find this fully animated onboard in Part Two: