Post news RSS Lots of Progress...

Lots of stuff we got today.... First of all i would like to announce that boblem is now our lead mapper. None of the others is working as hard as he does and hes definatley the rigth person for that....he will from now on, help me in guiding internal and external mappers, this will enable me to give

Posted by on

Lots of stuff we got today....
First of all i would like to announce that boblem is now our lead mapper. None of the others is working as hard as he does and hes definatley the rigth person for that....he will from now on, help me in guiding internal and external mappers, this will enable me to give you better feedback concerning the actual layout or brushwork of the map or rmf file you send me....

Other good news is that i´ve starte working on mdk 0.8 featuring even more prefabs, sounds and models...
I guess the mdk doesnt need any more textures, because we got yet another wad to be released today... This wad comes from our current main sprite and texture artis FDX featuring a collection of lab signs (english version will follow soon). Click here to view a sample shot of the included textures or here to directly download it. But as always keep in mind, that these are for Sudden-impact only and you´ll have to email me some shots of your map (wip) before ill send you the password....

Animations are progressing real good and as a new animator just joined our team, we might have even more progress soon. but for now, heres the next video, showing the 1911 reload animation

Download

But thats still not all... Nay just send me some new shots from his map su_pipeline, which are looking even better than those we saw before

And one more newsitem, which will be very interesting for all community mappers. FGD 0.40 is out and can be downloaded here

Finaly this newspost comes to an end. All thats left to say is, if youre looking for some exclusive shots plus an interview concerning Sudden-impact check out Hangar 16´s Suddenimpact Interview....

Comments
CLuver?
CLuver?

nice map, i like the way the map is dug in so you cant see the skybox

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.