Post news RSS LEVEL UP! A new progression system for MAYHEM

This week we discuss the release of the latest test version in our discord and the addition of a new leveling system.

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MAYHEM is a fast roguelike-horde survival shooter, you can playtest the game in our discord and wishlist the game on steam

Hey there, thanks for checking out our second dev-log for MAYHEM.

This week I’ll be discussing the release of our latest test version and some of the major changes made in them. The new version is changing MAYHEM slightly, gone are the portals every 3 rounds that take you to new arenas. Instead we’re going back to the classic setup in which you run around in a small arena, unlock new parts in and hunt for easter eggs. Later on the game will have you unlock new maps. The reason for this is that I strongly believe the game was more fluent and fun in that classic setup (if you felt differently please let me know). MAYHEM works best if the player is forced to play in small arenas and has to manage their resources well. But we haven’t just removed the other arenas, while they aren’t in this test-version they will make a return in the future.

Level up

I’ve added a new way to gain perks in the game, instead of just scoring points players now gain experience instead. All perks have been redesigned and now stack, players can have multiple copies of each, so you can now have crit chance and pierce on the same weapon. There is a caveat though as there is a perk limit of 6. Meaning that every perk you choose should be carefully considered.

1920x1080 screenshot 104You now level up between rounds


Classic returns

The old arena has been restored to its initial version, with the key and locks returned. Moreover, a new easter egg has been implemented together with some quality of life improvements. Enemies can no longer get stuck in geometry and colliders have been adapted thanks to a lot of feedback from our testers.

1920x1080 screenshot 102The doors have returned


1920x1080 screenshot 88

You'll have to look for this one


New visuals lobby

The lobby has been changed as well, it is now fully modeled and textured. The lobby also replaces the classic perk room for the rest of a run.

1920x1080 screenshot 103Quite an upgrade from the old greybox


Bugs

I’ve also spent considerable time trying to fix the wave skip bug and an issue which caused everything to become immortal. Since both issues stem from low level problems the solution I chose was to rewrite a large chunk of the code in order to bypass the buggy parts of MLAPI that caused the issues.

Thanks for checking out this devlog. You can play the game in our discord and don’t forget to wishlist on steam.

Cheers,

Arjen

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