Post news RSS "Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations

Now, stalkers detect the player based on the amount of light, making it easier/harder for them to see Amelia in lit/unlit environments. Also, Amelia now has all of her high-heel animations (walking, jogging, running, crouching, crouch-walking). We're all set for testing a prototype level.

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Welcome back.

This time there are some new things to share. First, the "lighting-based-detection system." Basically, the idea is that lighting conditions make it easier/harder to detect Amelia, and this can be used to create situations where players can navigate levels easier when they in the darkness (but that also makes environments harder to navigate). This opens the gate to a variety of interesting situations.

Also, Amelia now has all of her high-heel animations (walking, jogging, running, crouching, crouch-walking). We're all set for testing a prototype level.

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