This time there are some new things to share. First, the "lighting-based-detection system." Basically, the idea is that lighting conditions make it easier/harder to detect Amelia, and this can be used to create situations where players can navigate levels easier when they in the darkness (but that also makes environments harder to navigate). This opens the gate to a variety of interesting situations.
Also, Amelia now has all of her high-heel animations (walking, jogging, running, crouching, crouch-walking). We're all set for testing a prototype level.