People have reached out and requested a status update on the mod. We’ve been hard at work over the past month fixing bugs and adding features. As a result, we've found it necessary to update the public as to where we’re at so far!
We have fixed bugs related to shadows and hair. In the leak as it exists right now, hair renders behind a character’s head. Not only have we fixed this, but we’ve also fixed a rendering bug that caused shadows to not cast on characters and static meshes.
We've also fixed General Graves' eyebrows in this cutscene. We figured out a bug related to facial expressions, and were able to restore that classic E3 scowl as a result.
We’ve also made considerable headway on getting models into DNF01’s Unreal engine. Our developers have successfully gotten static meshes to load and we’ve been hard at work creating them and populating levels with them! Here's a look at a few of them:
While we don’t have rigged mesh support yet, our team has been hard at work making skeletal meshes as well:
We’ve also been working on a version of the Duke 3D pistol for the E1M1 flashback level. Note that this is only for the E1M1 flashback level and doesn’t replace the Desert Eagle in the rest of the game.
We’ve been hard at work fixing levels as we go along. Some fixes are minor but others are more dramatic. As an example, we've fixed the trigger for the Lady Killer sign being destroyed:
We’ve also been smoothing some level design out so it feels more fun to play here and here. For example the bike sections have awkward turns we’ve tried finding more enjoyable workarounds for.
We've been working on a launcher for installing the mod. This will also in the future offer updates to players.
Our 2D art department has been working on new illustrations and concept art for the game; ranging from textures to character designs.
Lastly, we’ve been hard at work casting voice actors for the mod. An enormous amount of talented VAs have contacted us and we’ve gotten some dynamite performances for General Graves, and Bombshell. I’ll have more of those to reveal at a later time as we’re still working out details with the script.
That’s all I have time for right now. I greatly appreciate all of the fan feedback and criticism. We are trying to deliver the best mod possible to you guys. We’re also actively recruiting programmers and level designers to help us move along at an even quicker pace. So if you wish to help out, get into contact with us here on ModDB. We hope to get you another update either in July or August, so stay tuned!