Jumpy Jumptime - Gameplay Trailer And Other News!
A few months have passed since the last update. Moments in which some people may have thought that I had lost motivation and stopped developing Jumpy Jumptime. Good thing the motivation still holds up and Jumpy Jumptime looks better than ever. The release of my indie game “Jumpy Jumptime” is in the starting blocks. In addition to a number of different images and information, the Steam Shop also requires a gameplay trailer. The trailer is now cut and ready to be presented. I hope you like the trailer. Have fun watching!
Jumpy Jumptimes Gameplay Trailer!
So what´s new? Well...let´s start with the options menu! I added some new functions to the options menu. It is now possible to activate or deactivate Motion Blur and the Lazy Cam function. It also now shows which function is active and which is not. Simple but effective!
The options menu has been expanded with additional settings...
I also worked a little on the lighting mood. The sky and the sun were too blue for a low sun. I corrected the color values accordingly. In my opinion, the level now looks much nicer!
New color values for sun and sky...
The inventory for cosmetic items is brand new! Items found can be displayed and equipped here. So far these are actually normal cosmetic items that have no influence on the gameplay. However, this may change in the future...
In the inventory you can use the items you find to make Jumpys look...
Admittedly...I've known Unreal not only since Unreal Engine 4 but since the original Unreal game from 1998. To be more precise, I almost made it into an Unreal Tournament 99 Pro clan as a teenager. It was the time of 56K modems and ISDN lines...
And what special tool was in Unreal Tournament 99? That's right, the translocator. The translocator allows you to move faster through teleportation and visit places that you would not be able to visit without the translocator.
So I decided to incorporate the translocator from Unreal Tournament into my game Jumpy. After about 3 days the translocator was ready for use and bug-free!
The left mouse button ejects the translocator and the right mouse button teleports to it´s location.
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Thanks for reading!