Post news RSS It's Been a Long Two Years

It's been a long ride, with all it's own ups and downs, but it isn't over just yet.

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Two years.
Two years since I started working on Lament.
Well, two-ish.

I fear I failed to make a certain point in the last news article, about two months ago, and I say this because it's a very important point to make. Namely:
I'm truly, unfathomably sorry for the wait.
I've made promises and guesstimates of deadlines I wanted to meet in the past, for a number of different things, and I've made a colossal fool of myself by missing all of them. The heart of the problem is that optimism is a difficult thing to maintain, and while I could be banging out a week's worth of content in mere hours one day, I would (and will) always come down off of this inspirational high, as a result of any number of things not necessarily related to Lament's development.
As such, I could confidently say, "Yeah, at this rate, I can finish this in a couple of months," only to be slumped over in my chair, empty coffee mug in hand, eyes dry as sand, staring at a level or block of code, mind a barren wasteland, within a matter of days. I feel terrible just thinking about it, but it's an inevitability in my line of work, not at all dissimilar to writer's block.
So, to put it simply, I apologize for the wait.

Now, with that out of the way, I would like to extend my thanks to those of you that have stuck with this project through the nonsense that is my development process. As of writing, there are ninety eight of you (watchers, that is), and you're all devilishly attractive individuals. I have something special planned for the one hundred watcher mark, but I'll tell you when we get their. The best kind of prize is a surprise.
Anyway, it's been a long two years, and I've learned a lot in that time, but Lament isn't done yet, so here's to the rest of development.

On a side note, I'm planning on doing a series of level design/lighting tutorial/tip articles. I don't know if ModDB is the correct place to post them, but I want them to be easily accessible to anyone interested in level design, not just those in the Amnesia modding community. I don't have any particular estimate on when I'll make the first one, but I'm very excited to see what everyone will think of them once they're up.

That's all for now, and I hope you have a splendid day.

I Remain,


I'm glad you didn't give up on this project :) Thanks.

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Stayd Author

And thank you for supporting my insanity.
The slow periods of development can really get to me, but it always helps to hear stuff like this. Truly.

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Your honesty and dedication are obvious .
Wish you all the best in finishing the project !

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