The latest update for Intelligent Design is available to download now. I've spent the week working on memory optimisations which should improve performance for a lot of you. A bug whereby the plants were not resizing correctly when you changed certain genetics has been fixed. This means, if you invest in science and figure out how, you can make some crazy big plants now! Finally I've added some UI elements to the resource collectors. The collectors will tell you how much biomass they are generating each second. This is effected by the humidity and number of plants within each buildings range. The research stations tell you how much science they are generating. That depends on your organism level, the research station upgrade level and the number of organisms within each building's range. Hopefully this will help you plan your upgrade paths more effectively, or at least give you more interesting things to think about. Below I've posted some screenshots of the new build and also a let's play video by Randomise User. I wanted to highlight that video because he did a really good job explaining what the game is about, investigation and discovery. If you do a let's play or steam yourself let me know and I'll feature it on my YouTube channel.
Intelligent Design Update 16
This week's update brings new UI elements to help manage your science economy.
Posted by SeanWalton on