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TF2V or Team Fortress 2 Vintage is a source mod based off 2010 TF2. When the game was simpler in concept and there wasn't much visual clutter. Below are some quick Q&As that should help you understand the goal, we originally had it as it's own article but some people don't like reading more than one so we thought of getting two birds with one stone.
Do you guys have a way to stay in contact?
We have two, a steam group and a discord channel. Both are solely for getting people into the server to play a round or so.
Why is it only a handful of items/Where is ?
Out of the box, the coding we had to work with didn't include things need for items like bonk and sandman, both of which rely on coding not present. What you see is what the coder(s) have been working on with what they have. Due to the nature of the project, anyone is free to contribute to it too. There are weapons in the pipeline, so for now don't panic.
Will you add any content?
We'll be adding 2010 items (sans hats). Any weapon post 2010 will only be added if we believe it fits the art style and plays well.
Will you add hats?
Short answer: No.
Long Answer: Hats started a downward spiral, while there was items to be traded, hats ultimately lead to issues with gameplay as people would stay in spawn to trade.
Why does this mod even exist, why not just use plugins?
The biggest factor is we don't want to have to deal with something potentially breaking when valve finagles with TF2. Plugins only go so far and things like "no hats" and "stock only" are bare bones for what we're trying to do, worst case scenario is we write a plugin to do EVERYTHING (remove glows on cart and intel and those carrying intel, revert weapons to pre-mannconomy state, remove the medic's ability to match scout's speed when healing him), all that is likely to break if valve changes a value or patches something. Then any server running our plugin is effectively paralyzed till we can figure out how to get it back up and running, we're effectively cutting out the middle man.
Second is that even when feature complete vintage will be smaller than TF2 retail. Simply put not everyone actually wants to have to download gigabytes of data that they don't want nor will ever use. Even though we live in a day and age where 1TB HDDs are cheap, disk space is still a thing users keep at a premium and if we can slice out the crap we don't need then we'll be golden (not to mention if files go missing there is a good chance steam will attempt to reinstall them or not launch TF2).
There are more reasons out there but I felt like these 2 are the biggest reason. A thing I've noticed is despite the billing people only see the stock weapons and think we're done, we're not. We may be stuck spinning wheels right now but Vintage is far from done.
No one is playing!
A lot of us have real life commitments and can't be on constantly. We typically play on weekends and whatnot, check the discord to get people in. just throw a @here in #gamenight_postings . If you're part of the steam group you can also throw a announcement out for people to play. Of course the effect won't be instant so hang tight and hope it's at a good hour
What's with the laggy servers!?
We don't have true "official" servers, most of the servers so far have been hosted by people who have a spare machine that are willing to throw up a server. What's worse is a few of our players are EU and a majority of us are US to pings are hell. We're hoping come an increased playerbase we can have a bit more diversity in server choices.
The goal for completion is easy with Vintage, we're not trying to reinvent the wheel, just take off all the flashy bits and ugly attachments that's been stuck to it over the years. TF2 at its' core is a good game, but over the years the countless additions have blurred the art style and lead to things like trade servers which ultimately were where people ended up going. Not to the fun community servers that offered so much but to lack luster box maps where people idled in spawn looking to trade