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I'm working already on tonemapping, and also balanced colors.

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First, shaders can be adjusted in shaders_config.h file (in gamedata\shaders\r2).
You need only Notepad for opening .h files.


Added shaders:

>Screenspace sunshafts (modified KD code)
>Water Reflections (Dead Air code [based on OGSR])
>Contrast and saturation filter (Meltac)
>ACES Tonemapping (Krzysztof Narkowicz)
>Chromatic Abberation (SweetFX)
>Color Grading (OGSR)
>Colored Speculars
>Small lightning fixes (SKY4CE)
>HPD tonemapping
>Filmic grain

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