Post news Report RSS HunCraft interview, retrotime.hu

HunCraft interview, retrotime.hu, 2013 may 28. (This can be an older interview back then early 2000's)

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source in Hungarian: Retrotime.hu

for the English translation thanks to Alure155 ( Tl.net )
source: Tl.net

Battlecruiser

Interview with Zoltán Halmos, one of the creators of HunCraft

- I would like to ask for a brief introduction! Who is currently working on the project?

- The interesting thing about HunCraft is that it was made entirely through the Internet, that is, members do not even meet each other. Exceptions to this are the team's core members, who have done the essential work, like the videos, the sync, and the other studio works. Krnyán "BadTiger" György, Bendo "Mat" Matthias, and myself, "Cerberus" Zoltán Halmos, make up the core. We often came together for several days to solve a problem on networked machines. Needless to say, we found new curses for all of the things that plagued us. Neither of us deals professionally with programming, or even with translation, we only made it as a hobby. It is also true that programming was not really necessary during the production.
- How many hours per day do you spend on StarCraft?

- Well, a lot! It may be surprising at first, but it is the truth. For months, we were only busy with the SC and our khm… sneakers were already full. Previously, of course, we played a lot at Battle.net, at least for the majority of the time. Personally, I played every weekend while I was still using a modem. I also played the campaign about 5-6 times, many times I destroyed everyone who was registered as an enemy. Now we are "Done" with it, but maybe if HC gets released, we will get new strength from that.

- A translation is never a simple job;
that is, how do you actually "do" the original StarCraft?

Fortunately, Blizzard's games are all based on a schema, and since we had some prior experience of how to "unpack" them, we've managed to make the most of this knowledge. To do this, we used a number of utilities available to anyone, even on our website (www.huncraft.net). Of course, for the explanation, or even for the creation of your own expansion pack, such as HunCraft, besides the utilities, there is a need for sounds, videos, music and many more that we have to create ourselves. Most of these were commercial programs.

- Besides the translations, have you also translated the multiplayer part of the game? Maybe you have planned new maps?

- Yes, the game itself became 100% Hungarian. Battle.net, because it is not structurally part of the game, is English, as is the campaign editor. Everything else is in Hungarian. HunCraft uses its own map format (no explanation) [Yep, can confirm], yet we've included all the original old maps in this format alongside HunCraft, and we've also created nearly 50 self-made multiplayer maps.
- Thank you for the interview.

folyoso

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