Post news Report RSS HunCraft interview, GameStar 2001. 07.

HunCraft interview, GameStar 2001. 07. translated to English by Alure155

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English translation source:
Tl.net

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A few years have passed since the launch of StarCraft. However, the popularity of the game is unbroken. One only has to go to a couple servers to see that there is life. I think it is superfluous to say what has made this game a popular multiplayer game. Everyone knows the keywords: balanced gameplay and three quite diverse races, perfect building models. In this issue I will write about something other than game tips, but still a bit connected to this month's IG3 theme, I would like to introduce you to a Hungarian team who have been working on a StarCraft expansion for quite some time, which may soon be coming to light - to my great joy in Hungarian. It is really exhilarating that a player, who has been a little bit tired of the battles of StarCraft or BroodWar, can pull up his sleeves again,and new opportunities are opening up. Let's see what the developers say about their "Child".

GameStar: When did you start developing the game? What made you start developing it?

Cerberus: When StarCraft was released in 1998, I've spent weeks playing the campaign several times. Then, after going through two times, I started playing so that I killed every enemy in each mission, because it was no longer a challenge. Meanwhile, in parallel with this, I found Battle.net, which made my life much worse, because the phone bill came (Familiar, only Diablo 2 at Bad Sector [Botched translation here]). I was so shocked that my family members had to buy another mobile, because they simply couldn't pay the phone bill. In the meantime, I also clicked on the icon of the campaign editor out of curiosity. I had discovered so much opportunity and took to creating another campaign right away.

BadTiger: Yes, and then they formatted the drive at a computer shop because of a problem and that was the only way to fix it, so the whole campaign was destroyed.
Cerberus: Then I couldn't speak for a week. At the final stage of my depression, the savior, Brood War, arrived. Once again, the multiplayer and big multiplayer games came.The editor also changed a lot, so I wanted to make a campaign again, but now I made a continuation of the original story. This all started in 1999. Of course, since then, I changed most of the missions as my knowledge grew.

GameStar: And how does it relate to StarCraft?

Cerberus: The story is designed to be an integral part of the StarCraft universe. HunCraft continues immediately where Brood War ends.There are many references to characters and events in StarCraft and Brood War.

BadTiger: In all three campaigns, one can meet.familiar faces and new heroes. Anyone who knows and likes the story of StarCraft and Brood War will not be disappointed.

GameStar: What are the new missions?

BadTiger: Here I can comment mainly because I once played the campaigns. We designed the missions to outperform BW, but we don't throw the player right into the deep water. First, there are a couple of warm-up missions, but after that, only the more persistent and more skilled players will succeed. [I can personally confirm this]

GameStar: Do we get new units? What are they?

Cerberus: Of course, as with all real expansions, there are new units here, albeit only one per race. We did not consider it necessary to create more new units because the gameplay would change a lot.
The Terran Phantom is a heavy-bomber-type aircraft inspired by the Earth Army. The Dominion spies introduced it, and the Dominion first produced such a unit. Since the control of Phantom is extremely cumbersome, experienced pilots are not allowed near the Phantoms. All you have to do is put in the sacrificial rookies into the Phantom's cockpit. Despite its difficult control, the Phantom is very useful for destroying large groups of ground units or air defenses. You can also effectively neutralize air scouts and intruders.

BadTiger: The Psi Priest is of the highest Protoss caste, and the smartest Protoss Templar there are. Thanks to their very strong psi energy, they are the enforcers of the Protoss race, whose task it is to observe the Protoss common people and advise on critical decisions. Since the beginning or the struggle with the Terrans and the Zerg, their role has been greatly reduced. [End of Page 1]

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Disregarding their advice, Protoss leaders continued their way of thinking, resulting in an indirect decline in the ancient, glorious Protoss species. In line with the changed circumstances, the Psi Priest Council decided not to confine itself to the policy of deeds and to give permission to volunteer Psi Priests to participate in the battlefield. The noble intent and pure conviction of the Psi Priests is a great help for those who are struggling to save the Protoss species. With their special psi capabilities, the Priests can, by sacrificing their own strength, fill up their comrades' armor, but only to a limited extent. [Sounds like they were referring to a canceled feature there. Perhaps the Psi Priest was intended to be a medic of sorts, only they would sacrifice their own health? Maybe they were first intended to be walking shield batteries that would sacrifice their own shields?]

Cerberus: The Zerg got the Scantolisk. Zerg colonies were attacked by air squads many times during the war. However, the Spore Colonies of the primary hive cluster were stationary, and so the protection of the individual colonies against the air surveyors was only good in the area.However, the sporadic appearance of the Spore Colonies was a huge disadvantage against the attacks of the Terran Battlecruiser Fleet and the Protoss Carriers. That's why the race started long-term mutation experiments and accelerated the evolution of the perfect air defense unit by accelerating complex evolutionary processes. However, this requires a body of Hydralisk as a host.

GameStar: Does the basic StarCraft multiplayer change?

Cerberus:Nothing changed. Perhaps there will be so many changes to the original that Battle.net can only be launched with a separate "exe", but it is not a big problem. However, if Blizzard launches a new patch for the game, we have to create one for HunCraft to be compatible.

GameStar: How many minutes of animation are there?

Cerberus:The game includes approximately eight minutes of animation. It starts with an intro that takes place after Brood War. We can get a glimpse into the night life of a Terran base, and then we will join the game. It's about four minutes. The other four minutes are the closing animation that the players can see at the end of the last campaign. This includes mainly battle scenes.

BadTiger:At the end of the other two campaigns, we can only see text epilogues that the narrator reads. This will happen Star Wars style.

GameStar: When will the game be complete?

Cerberus: There's just a little bit of stuff left, like finishing the new portraits, etc. Then there will be a test of about 10 days, but I want to finish it in June.

GameStar: What do you need to start playing the game?

BadTiger: HunCraft runs only with StarCraft and Brood War. We are still thinking about whether StarCraft and Brood War have to be Hungarian [They don't. I am playing the HunCraft campaign and my version of StarCraft BW is in English]. This has come up because the Hungarian version of HunCraft may coincide with StarCraft's, but it is still different. [Botched again. I guess they're unsure if the StarCraft and HunCraft versions have to match. Spoiler alert: They don't.]

GameStar: So one more question as a closing: if you finish this expansion pack, what are you going to do? Are you thinking about making an independent game? Or another accessory?

Cerberus: HunCraft-style additional expansions are only destined for Warcraft 3 in the future, but their appearance is still far from now. We also created a Hungarianization team in Addin, which is working on request. The Hungarianization of StarCraft and Brood War by XY ltd was somewhat overwhelming. So if we get an invitation, we'll get it working on Warcraft 3. Our team is also known as HunCraft Interactive, HunCraft's "Hungarian Technique" - if you are interested in it, feel free to contact support@huncraft.net.


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