Post news RSS High Jump Fail - Guinea Pig Parkour DevLog #12

In this week's "Guinea Pig Parkour" game development log, we animate Joe failing the high jump!

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Guinea Something Good presents the twelfth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the animation of Joe failing the high jump.

Find out more about Guinea Pig Parkour here:

The steps involved are:

1 - Keyframe sketches
2 - Inking
3 - Inbetweens First Pass
4 - Inbetweens Second Pass
5 - Coloring
6 - Proportion Adjustment
7 - Overlapping Action
8 - Overlapping Action
9 - Combine

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