Hello Neighbor The Mansion Final Version
Patch Notes Final Version
-Reorganized maps. Also added a lobby, or level start with a tutorial. The map list is the same branch as before with the exception of a reworked pre-ending 1 which added a new map, and the lobby with added two new maps in total for this new release. Please to start to play, load: The_Mansion_ByIknosabukandJamyzGeniusStartHere
-A small tutorial was made and added in the new lobby map. It covers basic elements about gameplay in Hello Neighbor The Mansion.
-We also want to thank a ton Ashi and Xiuocelotzin for beta testing the release. Thank you so much for your feedback guys! It is greatly appreciated. Thanks a lot to Niflick for his YouTube video showcasing our mod! We studied the video and did drastic changes. We want to also deeply thank anybody that has played or tried our mod. We appreciate it a lot.
-Also note! The 1.1 version guide and endings video works fine with this one. There are just some slight changes from 1.1. This version just adds guidance, and tweaks. The most drastically changes are the new green key puzzle and the new pre-ending 1. But you should have no issues at all with this version, it provides a ton of guidance to beat ending 1. To check the other endings, check our guide if you can. It provides a lot of detail on how to beat them, and how to beat any puzzles you find in the way. You can find our guide in this file, and in our mod page in Moddb
New Map, The_Mansion_ByIknosabukandJamyzGeniusStartHere
-Added doors that lead the player to the first level and or its endings plus their different parts. Just open a specific door for an specific level (a text will display which door is which) and the level should load.
-Added a small tutorial section.
-Added guidance in the form of text for more reference for the player.
Main map, level 1. The_Mansion_ByIknosabukandJamyzGeniusDef
-Added many clues to guide players through the mansion objectives.
-Added text in between clues for improved guidance.
-Added several meshes to climb and enter the mansion in case the mansion closes its doors and the player is still in the outside. Do note, the window can be trespassed if you jump through it.
-We reworked the puzzle for the green key. Now the player has to run through the bookshelves. But! Do not touch the reflective thing in the floor or the level will reset! This also made more sense for the first green padlock since the puzzle was a little bit silly before without the new elements.
-Added several candles and cameras to improve guidance for the player.
-Closed many areas that were pretty much for exploration, but which did not contribute to the objectives. Now, the level is more linear, but it is also more enjoyable. There is less chance that the player will get lost in the level.
-Added movement to the manager. Now, he actually can catch you. Note, if he traps you, you will spawn in the small ending 2. Now, the player screams! As it should be. This was done before, but the trigger did not work properly. Now it should be fine.
-Fixed two of the padlock colors in the underground house. Now, they should be yellow.
-Text displaying the uses of the keys is now shown. Also, there are clues on when you can throw a key.
-Reworked some lightning areas. For example, the green padlock has a green light now to be more distinguishable. Some areas also have reworked lightning. You will automatically see the changes when in-game.
-Added textures pointing clues and a couple of more secrets and Easter eggs. Find them if you can. They are pretty neat. As a clue, they are where right is right :].
-I can’t remember what else we did to the map at all. There was so much work done today, but something is sure. We did our best to focus to work in the maps and mod to be more player-friendly.
New Map for Ending 1 – Pre-Ending: The_Mansion_ByIknosabukandJamyzGeniusFinal1JFG-PT1
Basically, I was not satisfied at all with the old pre-ending –JamyzGenius, and I decided to cut it and turn it into a new map. Right when you find the main characters father. It was a little bit anticlimactic and rushed that I decided to do a standalone instance showcasing a more detailed encounter. I was happy with how it came to be. I hope you like it. Note, the level gives you instructions, but in case you get stuck. Help your father to move "that" (you will know what it is automatically when you reach this part) thing and open the door.
Ending 1 Map: The_Mansion_ByIknosabukandJamyzGeniusFINAL1JFG
-Fixed many of the entities that opened the possibility for the level to break.
-The level is still breaking, but it happens so rarely now. I added a text and a button in the spawn-right area. There is a note there, if the level breaks. Jump to the text in the top and the level should reload. Use it as an emergency button because this level tends to break badly if repeated too much without beating it a single time.
-Reworked the lightning to show that there is an actual passage hiding below the paintings.
-Added a few items for the player to grab and break the window.
-Fixed the size of the window, now the player should not have collision issues while falling.
-Added a big plank so the player will not fall to the ground and die, causing the level to restart by jumping straight and not falling shortly.
-This level for some reason, happens incredibly rarely from all the tests I did, but it happens. Sometimes the player goes crazy while falling and it is like if it was a super heavy object. I suspect this is because of an object that also falls with the player at the same time. This causes the player to fall and causes the level to repeat, but this is when the level starts to behave abnormally. What causes it is the player falling and landing in a zone without entities or triggers, or ultimately "dying" naturally. You should use the button to fix that.
-Fixed collision issues with some volumes that helped to access the next scene.
-Modified some triggers a little bit, so no player gets stuck or behind.
-If you get stuck on the part 2 of the second extended ending, just wait a few seconds and you should teleport to the right area.
-Fixed issues that prevented the level to be playable in Standalone mode. Now it’s playable in both, viewport and standalone the way it is meant to be played.
No changes were made to ending 3 maps.
After several tests to all the endings playing from level start to level one everything works fine. Now, there are non-game breaking bugs. I am not exactly sure if we will release another version. We may do it if we find a feature that does not allow to play the mod properly, or breaks the entire mod. I hope you enjoy the changes, and we hope this release is more player friendly.
I think this is it, hmm. I am not sure if I forgot something, but if I did. For sure it will appear in here. Thank you!
We send you regards!
The FG Brothers,
-Iknosabuk and JamyzGenius