So I have been experimenting with different configurations for hardpoints for the different ships. I have tried them with all hardpoints, with "critical" hardpoints (shield generators, engines, etc.), and with no hardpoints. Unfortunately, the limited hardpoints did not work out the way that I planned. Personally, I like the hardpoints, as it allows for more specific targeting of large ships. However, hardpoints do become, as SpardaSon21 pointed out, a big game of "snipe the shield generator". So, what is your preference? Let me know and your reasons why.
Yes or no to hardpoints? Smaller scale means that the ships are starting to get cluttered, so keep 'em or lose 'em?
Posted by p*a*t*t*o*n on