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Saying a Happy New Year to you all, and telling you our new years resolutions! Have a happy new year!!!

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A few days ago, on Christmas eve, I saw a boy sitting on santa's lap.

"What is it you wish for, mah boi" said Santa, in a jolly fashion.
The boy yelled, with a smile on his face, "I want HypernovA!!!"

That inspired me deeply. Yeah, I'm just making this up. But what would YOU want this new year? What are your resolutions and hopes.

Here are ours:
JANUARY:
Finish Security Force, start on the scientists, and Update the the look of HypernovA.

FEBUARY:
Work alot with the code, finish the scientists.

MARCH:
More Coding, do lots of mapping, and start on the HECU units

APRIL:
Finish HECU units, more coding and lots of mapping

MAY:
Continue mapping, work on more alien species, and work on more code

And altogether, finish the whole mod by the end on the year.

I've worked out what chapters I'll do:

  1. "Big Day Today" - Eli leaves to work, and starts on THE expirement.
  2. "What are they?" - The resonance cascade has happened. Aliens have been found. Walk through destroyed labs.
  3. "Call them in" - You go through administration, and find Breen, calling in the HECU forces. Of course you don't know, and just leave Breen alone. In the middle of the chapter, you find the HECU units fighting
  4. The Surface - You reach the surface, and reach Alyx. From now on, you need to protect Alyx, or Alyx might have a "Nanny". Fighting the HECU units, and trying to reach the Old Black Mesa complex.
  5. Revisited - You're in Old Black Mesa. It's all dusty, broken, and problematic. This is a shelter for aliens
  6. It - Fight an alien boss. The whole time, Kleiner is taking care of Alyx, meanwhile.
  7. "To the skies" - The BlackOps enter Black Mesa, calling several airstrikes. From now on, some HECU might be your allies, including Shepard.
  8. Underground - You reunite with Kleiner and Alyx. Kleiner leaves, and you're left tackling the rail system with Barney and Alyx.
  9. Lambda - You'll have to protect an area while Gordon comes to you, and you'll help in to the next stage, the teleportation. Then you try to get out, but the portal grows, and blows up, taking you....somewhere.
  10. "Where am I?" - Alyx is missing, and the teleportation sequence has malfunctioned, teleporting you to Xen. You'll have to kill several bosses.
  11. HIM - Gordon killed the Nihilanth. You meet...HIM, and later reunite with Alyx and Kleiner. You lose your leg to a bullsquid and are CARRIED to the escape vehicle. You'll have to shoot while you're being carried, because there's a HUGE force of aliens stampeding at you.

Anyways,



BUT IF YOU WANT MORE, I NEED SOMEONE TO ANSWER SOME OF THESE QUESTIONS:

  1. Can ANYONE give me the following models, converted to Half-Life 1 models, for reference?
    • Antlion Guard
    • Antlion Soldier
    • Antlion Worker
    • Combine Advisor
    • Combine Gunship
    • Combine Overwatch
    • Combine Metrocop
    • Combine Overwatch elite
    • Combine Dropship

    And anything else from Half-Life 2...mainly for modelling reference.

  2. Can anyone tell me how to make submodels and skins in 3ds Max Models?
  3. How do you make a bone structure in 3ds Max Models?

Problems:
I'm trying to code a keypad, and I'm using an ALERT as an example. But it won't say the code. Here's my code:

cpp code:
//=========================================================
// Keypad
//=========================================================

#include  "extdll.h"
#include  "util.h"
#include  "cbase.h"
#include  "monsters.h"
#include  "schedule.h"
//=====================
// Monsters Class Definition
//=====================

class CModelKeypad : public CBaseMonster
{
public:
 
  virtual void  KeyValue( KeyValueData *pkvd );
  void Spawn( void );
  void Precache( void );
  void DefaultTouch ( void );

  int m_code;
  int m_target;
};

LINK_ENTITY_TO_CLASS( item_keypad, CModelKeypad );

//=========================================================
// Spawn
//=========================================================
void CModelKeypad :: Spawn()
{
  Precache( );
  if (pev->model != NULL) {
    SET_MODEL( ENT(pev), STRING(pev->model) );
  }
  else {
    SET_MODEL(ENT(pev), "models/civ_stand.mdl");
  }
  ALERT(at_console, "CODE IS: %s \n", m_code);
  pev->solid      = SOLID_SLIDEBOX;

  UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
}

//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================

void CModelKeypad :: Precache()
{
  if (pev->model != NULL) {
    PRECACHE_MODEL( (char *)STRING(pev->model) );
  }
  else {
    PRECACHE_MODEL("models/civ_stand.mdl");
  }
}
//=========================================================
// Define KeyValues ( Don't forget to use "  virtual void KeyValue( KeyValueData *pkvd );"  )
//=========================================================
void CModelKeypad::KeyValue( KeyValueData *pkvd )
{
  if (FStrEq(pkvd->szKeyName, "code"))
  {
    m_code = ALLOC_STRING( pkvd->szValue );
    pkvd->fHandled = TRUE;
  }
  else if (FStrEq(pkvd->szKeyName, "target"))
  {
    m_target = ALLOC_STRING( pkvd->szValue );
    pkvd->fHandled = TRUE;
  }
  else
  {
    CBaseEntity::KeyValue( pkvd );
  }
}
//=========================================================
// Touched by Player
//=========================================================
void CModelKeypad :: DefaultTouch()
{
  ALERT( at_console, "TOUCHED!!! CODE IS: %s \n", m_code);
}
 

And here's my code for the FGD:

text code:
@PointClass studio() = item_keypad : "Keypad"
[
  model(studio) : "Choose a replacement model" : "models/massn.mdl"
  target(string) : "Activate this when keycode entered"
  code(integer) : "KeyCode to activate (4 digits)" : 0000
]

In the console, it just says "CODE IS:" without the rest of the code!!! Where's my faulty code? I NEED HELP :(.

Thanks in Advance!
And thanks to SysOp for giving me some help!!


Another thing, VERY Important:

Mod of the Year Awards


HypernovA has come a LONG way in only 23 days.

Agreed, it's only a few days, but it's become a child to some. It won't be released for a LONG time, but encourage us. MORALE! WE NEED MOAR!!!

Alot of people actually favor this mod over all others. Why don't you? VOTE for HypernovA!!!

Comments
look_of_hell
look_of_hell

happy new year dexter :D

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KarimIO Author
KarimIO

To you too, Helly!!!

Reply Good karma+1 vote
PinheiroIllness99
PinheiroIllness99

HAPPY NEW YEAR!

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KarimIO Author
KarimIO

To you too, Pinheirolliness...DON'T YOU HAVE A DIFFERENT NICKNAME!?!?!? :D

Reply Good karma+1 vote
Avenger2150
Avenger2150

Man i read whats over there about the cheapters seems AWESOME ! last stage you will have to shoot aliens while being draged into a car ?!
thats insane !

Hope this comes out sooner then "end of the year"
Avenger2150

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KarimIO Author
KarimIO

Thanks, but the issue is: NO ONE ANSWERS THE QUESTIONS. It's annoying. anyways, I'll TRY work on a zombie now.

Reply Good karma+1 vote
Avenger2150
Avenger2150

Well im sorry if i didn't anweser you're question nor do i know what it is now lol

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KarimIO Author
KarimIO

Thanks, but the questions ARE in the news!!! Right under the "Happy New Year' Image. Anyways, I'm working on the zombie. Just needa do the legs, and then the stomach, and then the details.

Reply Good karma+1 vote
Thanoshld
Thanoshld

Wow too much spoilers in the news!!Anyways the mods looks good and pro so i wish you the best of luck mate!Keep going :)

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KarimIO Author
KarimIO

Thanks, thanosh...what? How should I say your name? Anyways, thanks. I'm not telling you alot of cool stuff I have in mind, though. >:) Stay on the edge of your seat!

Reply Good karma+1 vote
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