Post news RSS HAPPY NEW YEAR AND IMPORTANT NEWS

Some New Year Best Wishes and important news about the project.

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Hi everybody!

HECU Press F First, I wish you all a Happy New Year ! HECU Press F


Today I finally had the courage to write down this piece of news (finally!)... Please excuse me, it's not that easy for me to expose my thoughts over the Internet..


"No news for a while , please tell me it isn't dead again."

"Are you still working on this?"



Yes. I am. Constantly. I'm just more into work than into talks, sadly. If you want to help me posting news, you can contact me via PM and we'll discuss a bit.


"We crave for more art!"

"This looks pretty duuurn cool, dude. Looking forward to seeing some gameplay."



Thanks. A lot. Really. What happened these last months? I'm happy to announce that, well, your wishes are coming true at least this year (not a full version, but at least something at least playable). As I said before, I was taken into a new project since this summer, that led me to affirm that this project is going to be finally real. I've been working on a custom conversion project for Supreme Commander : Forged Alliance, and well by learning this engine and the huuuuuuuuge (really, i'm amazed by this engine) possibilities it can provide. And so I tested out some new things. These last 4 months I've been working on it 20/7.

I.gyazo.com

(Yes, this is Supreme Commander Forged Alliance engine)

This SupCom Project is helping me understand the engine, and is called Galaxy In Conflict : Origins. A WWIII/Post WWIII Total Conversion bringing something fresh and new to supreme commander. Including new units, such as infantry classes, vehicles, buildings, new gameplay mechanics, factions, effects, sounds, etc.... (Still WIP tho) And with all the work done over it, little by little i've been thinking of moving the Black Mesa Incident project into SupCom engine.... Which is really promising.

(Some Early HECU Recruits tested in Moho)

I.gyazo.com

I really thank you all for all your support all these years, and again I won't let this project die. I'm gonna actually do things to get people more aware of the updates. I'll be working on a discord or something similar. No worries.

Also since I'm still alone working on the project, I think I'm gonna also be in need for some people to release a bit of work pressure.

So now, Marines, Dismiss!


Since I need to get things moving up, I might have to form up a team. Yes, a team. So if you are a RTS/Half-Life/MGS/Halo fan, are creative and can handle some drawing or 3D tools, if you're good at coding lua's, consider leaving a small message. We never know, workflow is starting to get heavy and YOU can help uncle Gnio raise the bar!



SargeGruntsSharpShooter


Comments
23-down
23-down

Hm good luck on that. I personally hated Supreme Commander.. This wasn't a solid rts game in my book but rather only a "get res up and spam units + rally point into enemy base" game. Not sure how well that game played out in MP though.

I may get Forged Alliance just to play your mod. As long as I know it won't turn into another spam+paper type units game.

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Gnio Author
Gnio

Thanks my dear. Well I'm not really into the spamming thing about the core game, but as I said in the piece of news, I'm changing the gameplay and lots of things in the "research project". So I'm sure it'll feel totally different. ;)

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Trempler
Trempler

These are great news! :) Great work as allways

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Tleno
Tleno

So how's the SupCom engine like, anyways, biggest limitations and strongest aspects-wise? I really wonder how other RTS engines compare to StarCraft 2 which I myself am most familiar with.

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Gnio Author
Gnio

Well to be honest I found it easier to learn how to properly mod the game compared to CnCTW's one, and the lua based coding let you do anything with the engine. Really fluid and can handle suprisingly highly detailled models at large scale for a 2005-2007 engine. Pushed at its maximum, can even be similar to SC II without problem. =)

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The_Preacher
The_Preacher

All the best for the project .

Also , hmm ... Im not fully sure - but doesnt the original SupCom ( and also FA , the same engine ) engine has certain problems with actual despawn of unit wreckages ? They only despawn visually , but I have noticed the game would become slower and slower regardless of number of units on screen as game progressed on . It seems it is a major limitation on this engine - and it would pretty much force the player to play faster with lower number of units to prevent the lag "catching up" .

I dont think its actual number of units - because the armies would clash and reduce the numbers drastically . But the game would still heavily lag . But i havent tried Forged Alliance Forever - unsure if it would this resolve all problems , maybe it would ?

It actually prevented me to fully enjoy this game . Its pointless to turtle and progress more slowly . The fps would fall drastically with time .

And yep - no multithreading and no 64-bit app ... I dont think it was a good engine for many units .

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Gnio Author
Gnio

Thanks, well for now I want at least something that can be enjoyable soon. Once i'll get my hands on something more interesting, I'll see if a change is needed. For now, it's working fine, hope it'll last a bit. ;)

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HonzaBalak
HonzaBalak

Finally some news!

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Blue199
Blue199

Great to hear from again, you've done a lot of work already and it's great ot hear that this project is till alive. Also, awesome, I love Supreme Commander :D

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neophus
neophus

Can't wait to play it ! and buying the game just for that :D

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NOVλ
NOVλ

Good luck!

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nuruddinshah52
nuruddinshah52

(Yes, this is Supreme Commander Forged Alliance engine)

Insert what-the-name-youtuber-reaction
WHAT

THIS IS SUPCOM ENGINE.........

WHAT
Uh......So what is the mod that you did with Supcom?

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