Post news RSS Happy Hallowe'en from everyone at Cause And Effect!

Here's an interesting, and peculiarly late Hallowe'en update: Not only do we have a brand-spanking new website (currently found here) and new, fully-skinned character and weapon renders (all viewable on the Media page), we also have an entirely new concept. No longer will you play by your

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Here's an interesting, and peculiarly late Hallowe'en update:

Not only do we have a brand-spanking new website (currently found here) and new, fully-skinned character and weapon renders (all viewable on the Media page), we also have an entirely new concept.

No longer will you play by your lonesome, trying to escape the city alongside friendlies with a mental capacity only slightly higher than that of your basic enemies. Now, not only will you still be fighting through a city turned against you... Your friends will be fighting, too, all the way through a multi-chapter, story-driven co-op campaign.

Happy (belated) Hallowe'en!

Zombie Civilian Screwdriver
Kitchen Knife Hand Axe Fire Axe
Comments
stringed_Evil
stringed_Evil - - 190 comments

Looking great guys, and nice to see you're straying from the generic zombie image of a rotting brain hungry corpse.

I agree that not enough quality zombie mods are being released ;) which is why the shear volume of zombie mod ideas doesn't affect my opinion of this one. The models are looking great. *is an axe fan.
keep up the good work ;)

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sebastos(BE)
sebastos(BE) - - 284 comments

why does the fat zombie has chocolat all over his face ?

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Alone_In_The_Dark
Alone_In_The_Dark - - 791 comments

oh for the love of...ANOOOOOOOOOOOOOOOOOOTHER zombie mod?!?!?1

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sebastos(BE)
sebastos(BE) - - 284 comments

and you guys got the name of a Kreator song ;(

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sebastos(BE)
sebastos(BE) - - 284 comments

not


lol

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angry_bot
angry_bot - - 426 comments

You know, just crying about such trivial things as the name of a mod proves you need a life, and to anyone that whines about "ANOTHER zombie mod," how about you take a look at modding in general. UGH, ANOTHER MOD WITH GUNS?! OH GOD, ANOTHER ONE WITH A KNIFE IN IT, RANDOM NOISE OF DISGUST! Shut your ******* cry holes and realize that everything's been done before but a lot of it you have to pay for. Mods, you don't. Now if you were to buy Land of The Dead: Road to Fiddler's Green and then whine, by all means, have a ball doing it. Otherwise, just be grateful that people are willing to put a lot of effort into making a mod they won't see a dime for.

Now onto the news post. Great media guys! The fat zombie does look a little bit like he went apeshit on some raspberry jelly, but a great model nonetheless. I nominate myself as the first screwdriver ***** in this mod. :D

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Alone_In_The_Dark
Alone_In_The_Dark - - 791 comments

Yeh, great looking media, but still, enough zombie mods :P

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Stigmata_cae Author
Stigmata_cae - - 1 comments

Well, to be fair, we're pretty much the original zombie mod for HL2. We've been around for a while.

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crystalman62
crystalman62 - - 10 comments

Stop complaining about zombie mods. :P We're all different. And we've been around for quite a while now, so it's not like we just decided last night to start making another zombie mod. Most other zombie mods began development after us.

If you were a fat hungry zombie, how do you think you would look? :P I get the feeling you all think he got a little too hungry for your liking. I will probably reduce the amount of blood a little to make the fans happy. :)
More characters coming soon. I got the soldier model nearing completion, so be sure to check back with us and see how it all turned out.

On a different not, if anybody knows how to rig chararacters quickly/efficiently, PM or email me or Stigmata. We're looking for somebody to apply weights to the models, so I can get them into the game for testing soon. :)

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Ghost_face
Ghost_face - - 177 comments

one suggestion, make the zombies more rotten and damaged in the face. The skin doesn't really show that hes a zombie right now - otherwise cool work :)

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SuperRad
SuperRad - - 828 comments

Yea, make the zombies more "zombie" like because I have seen people who look worse!

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JoeX111
JoeX111 - - 516 comments

Media and concept sound good, though I agree about the alterations to the zombie model. I work at a library reference desk and I've seen people who look far worse than that in here before.

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crystalman62
crystalman62 - - 10 comments

for the record, these zombies are not "Dead" zombies. They're the variety seen in movies like 28days later. So the rotten zombies will not be seen in this mod. Sorry guys. That is another thing that makes this mod different from other zombie mods. Most other zombie mods are working off of this "they're back from the dead, and looking for braaaiinnnnsss" idea. Ours is based more along the lines on a physiology change that will make them into zombie-ish enemies. Once they're dead, they're dead. They won't come back to life. :)

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Ghost_face
Ghost_face - - 177 comments

i see. Then at least go for a crazier/meaner facial expression - really evil you know, with teeth showing etc.

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crystalman62
crystalman62 - - 10 comments

He's got teeth in that mouth; You just can't see them in that shot. That's just the reference pose. He'll have some more agressive poses once we get him rigged. ;)

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RatoN
RatoN - - 564 comments

There is nothing wrong with zombie mods. There aren't enough that finish as it is. Please, please finish this :D

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ImPackte
ImPackte - - 6 comments

I think whenb this mod is complete we will have something unique. Some of the ideas coming from the team are really good, and will make a very fun gaming experience.

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NightSage
NightSage - - 644 comments

you know what this mod needs?

no really do you know? Cause I dunno

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crystalman62
crystalman62 - - 10 comments

Nah, it will succeed. We have a bunch of really dedicated members. We're all really really passionate about this mod and the success of it. The thing we are lacking right now, is a few essential members; particularly we need a coder or two, and a few more mappers.

We're making good progress. We have progress going on in all departments (modeling, music, maps, etc..). just no coding yet.

That was the big setback before; We lost a coder, and everything just kinda halted for a while. We all brushed up on our skills, and now we're collaborating once again to bring ourselves closer to success.

Just hang in there. Every mod has ups and downs. We got got through ours, and now we're going all the way! :)

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