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Half Life 2: Raising the Bar REDUX: Update V2.1, including some weapon improvements and an animation.

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Half Life 2: Raising the Bar REDUX: Update V2.1

Hi AGAIN everyone!

Since the last update, steady progress has continued on the weapons. Whilst Jan and Owen work on their respective maps, I've been outsourcing to get more help to get the weapons up to scratch, as well as doing lots of re-rigging of arms (more specifically, rigging the retail HEV suit arms to the beta viewmodels, which is...less fun than it sounds).

Without further ado, the updates!

AKM Re-Rigging

AKM hands

A few weeks back, I showed off the placeholder arms I was using for the AKM's animations. They were - as was pointed out - just the CSS arms the original RTB team had used as a placeholder with HEV textures nailed on. Ouch. I fixed that by rerigging the HEV suit arms from scratch so they looked decent, and I also sped up the reload from 30fps to 40fps because the original was a bit sluggish for an HL2 reload.

Beta Weapon Ports

beta shotgun

Beta Shotgun

beta smg

Beta SMG

I ported the SMG and Shotgun from the HL2 Beta to replace their retail equivalents. I have someone working on custom textures for these like the Pistol and Machine Gun, so these are placeholders for now, and hopefully their final versions will look much more interesting.

Combine Guard Gun Redux

guardgun render

Blender Render

guardgun render ingame

In-game Render

Joschka came through again with this marvellous re-do of the Combine Guard Gun. It's a difficult gun and not a great look so it's difficult to make look decent, but I really think Joschka did a phenomenal job with these. They're looking much better than they were before, that's for damn sure!

Machine Gun Improvements

machinegun arms

The previously non-existent muzzle flash for the HMG has been resolved, and some placeholder HEV suit arms have been added so that it's not just floating. As we speak, someone is working on a completely new set of animations for this bad boy, and what I've seen so far looks highly promising!

Sniper Rifle Redux


I went back and not only rigged the HEV suit arms to the Sniper Rifle, but also doubled the resolution of the textures, added an improved normal map, and added some phong to it so it now has that nice sheen to it seen here. The scope - like that of the HMG and OICW - now also reflects the world properly. Overall, it's looking much prettier than before.

MP5K Reload Animation

Second-to-last, the MP5K was reusing the SMG's animations as a placeholder before. Thanks to Leo Ratner/The Ratner, it now has a custom reload animation which fits it much better!

Sound Updates

Though I can't showcase them here, one of the original sound designers on Raising the Bar, AmbientNoise, has created some brand-new sounds for some of the weapons, and is still working on more! So far, this includes the following:

- MP5K Magazine in and out sounds

- Alyx's Pistol Magazine in and out sounds

- Alyx's Pistol Slide release sounds

This is helping to make all of the new guns feel much more distinct. There's more to come in the future, and thanks for sticking around!



kool, weaponz!

Reply Good karma Bad karma+6 votes

Great job! Its impressive to see how fast you are making progress with this! Keep it up!

Reply Good karma Bad karma+4 votes

The combine gun looks miles better than it did, props to Joschka. Glad to see a bunch of the beta weapons again, I never get tired of em!

Reply Good karma Bad karma+5 votes

looks great

Reply Good karma Bad karma+3 votes

Why does the HMG look so different? The HMG in the og beta was based directly on an actual weapon: the Heckler & Koch GR9.

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Kralich/David Author

We decided to go our own way a bit. RTB:R will *not* be a flat Beta remake - we're mixing our own ideas with beta content, as well as retail, to create something more unique.

Reply Good karma+2 votes
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