Post news RSS Half Life 2: Biohazard: Development Update #1

New developers, updates to Chapter Two, and development on Chapter One Has begun.

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2023-11-12. [ACCESS GRANTED]. ANTICITIZEN ONE TERMINATED ADMINISTRATOR (URB-LOC-0017. PN-3AR84). CITADEL FUNCTION = HALTED. PROBING... SUITABLE OVERWATCH RELAY FOUND. (RELAY-LOC_WHITEFOREST_0412.) SUPER PORTAL STATUS = ANNIHILATED. AWAITING FURTHER INSTRUCTION FROM OVERWRLD-0104. PLEASE STAND BY.


Welcome to the first development update for Half-Life 2: Biohazard, lots of things have been happening since this page was created, with new developers joining the team, and things accelerating at an extremely fast pace.

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First off, we have a new modeller, wildchee He is currently working on a stunstick model, which is still being worked on, here is an image of it's progress so far. (it's the one in the middle, and this model is extremely early, so don't expect it to look exactly the same later on down the line.)

Stunstick Render 3


Secondly, we also have a new mapper, Apex. He is currently working on the outdoors area for the aftermath of the train crash, here is some of his progress on the map. (this part of the map is extremely early)

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And of course, I have also been working on the combine facility that has been mentioned in the description, these were the first maps to actually be made, due to how dis-organised the project was when i first started it, but i like the way it looks so far. (also extremely early screenshots, and these maps will likely be improved in the next developer update.)

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Also, the main menu has been updated.

And finally, one more early chapter one screenshot:

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(All images shown are extremely early and are subject to change)

Comments
neophus
neophus - - 572 comments

Nice idea ! good luck !

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stevenr380680
stevenr380680 - - 107 comments

progress looking good. i love it. can't wait to play when it comes out. i wanted the closure of barney from ep2. now we just need a mod of his journey in ep1.

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