Post news RSS GUNSLINGER mod: AKS-74U, v.upgrade, gameplay

AKS-74U, unique AKS-74UB variant, visual upgrade, some fixes and GUNSLINGER gameplay of course.

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AKS-74U and it's unique variant AKS-74UB are finished now. They have their own unique animations, sounds, wise and deep GUNSLINGER's "visual upgrade" customization including tactical handles, laser sights, various magazines and variation of optic sights.

VIDEO PREVIEW (14 MIN LONG)

The video features AKS-74U customization, upgrade variants and gameplay with AKS-74U and AKS-74UB.

AKS-74UB
It's unique variant which features suppressor PBS-4 and plastic foregrip and stock. It's also lighter and more resistant to wearing than AKS-74U.

AKS-74UB - In-game

NIGHT OPTIC ADJUSTABLE INTENSITY
You can use "-" and "+" buttons to adjust the intensity of your night optic sight now. You can use it daily now as well if you use minimal intensity. It's also can come handy in night infiltration of occupied and lit points, use medium intensity for that, so your sight won't be all-white.

FIXES
Night optic sight's lens is slightly lit now, so it's more convenient to use at night and there won't be "lightning" effect while ADS. Night optic sight's switch is now "ON".

CREDITS

AKS-74U, PBS-4, Kobra sight, sight mount
  Millenia - Model and texture

Plastic foregrip and stock
  BLACKMETAL - Model and texture

30, 45, 60 round magazine
  Mr.Rifleman - Model and texture

Railed foregrip, laser sight, tactical handle
  Synap - Model and texture

1PN93-1 night sight, Rakurs-PM sight, tactical flashlight
  SAM61 - Model and texture

PK-A sight
  Paul68Rageous - HP model
  SAM61 - LP model and texture
  Mr.Rifleman - Texture

Kashtan sight
  SAM61 - HP model and texture
  Mr.Rifleman - LP model

PSO-1M2-1 sight
  Paul68Rageous - HP model
  SAM61 - LP model and texture

GUNSLINGER TEAM
STRIFER - FPS animation, compile and icons
Sin! - Engine fixes, scripts, config
Mr.Rifleman - 3D/2D art
SAM61 - 3D/2D art
Synap - 3D/2D art
NavaĐĆo - Sounds

Special thanks
Hans "Millenia" Palm: Millenia3d.net
Vadim "BLACKMETAL" Spiridonov: Vadspi.deviantart.com
Pavol "Paul68Rageous" Humaj: Thesixtyeight.com

And that's it for now. Also, we aren't using source code to implement new features. We don't do any requests. Read our FAQ to know more. And please, no more "WHEN?". Thank you.

Thanks for reading!
Useful links:
Official YouTube channel
F.A.Q. (Frequently Asked Questions)

Comments
Jonex.
Jonex. - - 567 comments

As usual, the absolute best quality.

Reply Good karma Bad karma+8 votes
czwarty_
czwarty_ - - 1,322 comments

Just perfect

Reply Good karma Bad karma+3 votes
DeltaForce95
DeltaForce95 - - 362 comments

I'd love to take this gun mod, and put it together with something that makes the zone feel more alive. Last time I played it just was so dull wandering around in nothingness :|

Reply Good karma Bad karma+3 votes
felixbruhh
felixbruhh - - 4 comments

strongly agreed comrade!

Reply Good karma Bad karma+1 vote
Synthetic_Snow
Synthetic_Snow - - 103 comments

I'm just having an eyesgams... This is epic work! Good job lads!

Reply Good karma Bad karma+1 vote
SPTX
SPTX - - 324 comments

jamming only happens for full auto at low durability, right?

Reply Good karma Bad karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments

As far as I know, the rules for jamming are the same as in vanilla. Impossible at high enough condition, and more jamming at lower conditions.

Reply Good karma Bad karma+1 vote
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